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Video Game Design Composition

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Video Game Design Composition Cover

 

Synopses & Reviews

Publisher Comments:

Video Game Design Composition provides students specific coverage of video game design in a second-year curriculum. The teaching package provides curriculum “in a box”—all of the resources needed to teach a video game design class are included. This turnkey curriculum is a complete guide to immersion in the field, from beginning each game build project through completion, integration, and marketing.
  • Full-year curriculum.
  • Integrated second-year curriculum: theory and application.
  • Each chapter includes STEM, portfolio, teamwork, Common Core, and event prep activities.
  • Fully functional game engine provided in the software design guide.
  • Aligns with the International Game Developers Association (IGDA)– recommended educational framework.
  • Detailed scope and sequence chart outlines each day’s activities for student and instructor.

Video Game Design Composition is specifically designed for a high school second-year video game design class. Content and game builds are age appropriate, and learning is focused on the skills students need to prepare for college and career.

Synopsis:

Video Game Design Composition delivers in-depth instruction, including theory and application, on the details  of video game design. This full-year curriculum is authored by an active instructor with over a decade of  classroom experience teaching video game design. Included scope and sequence chart information outlines each  days activities for the student and the instructor.

• A free, fully functional game engine download is included with the Software Design Guide.

• STEM, college and career readiness, portfolio, teamwork, and event preparation activities are included in every chapter.

• Text content is aligned with the International Game Developers Association (IGDA)–recommended educational  framework.

About the Author

Mike Ploor is a business technology education teacher in Hillsborough County Public Schools (Tampa, FL). He has been teaching video game design for several years. This teaching package was developed based on his classroom experiences. Mike also has private-sector experience in business and computer programming. Mike is a National Board Certified Teacher and holds a B.S. in Marketing and an M.B.A.

Table of Contents

Chapter 1 Design Composition

Chapter 2 Character Composition

Chapter 3 Story Composition

Chapter 4 Interface Composition

Chapter 5 Immersion Composition

Chapter 6 Strategy Composition

Chapter 7 Puzzle Composition

Chapter 8 Sound FX Composition

Chapter 9 Art Composition

Chapter 10 Three-Dimensional Art Composition

Chapter 11 Animation Composition

Chapter 12 Programming Composition

Chapter 13 Simulation Composition

Product Details

ISBN:
9781605257693
Author:
Ploor, D Michael
Publisher:
Goodheart-Wilcox Publisher
Author:
Ploor, D. Michael
Subject:
General education.
Subject:
Education-General
Subject:
Software Engineering-Game Design
Copyright:
Edition Description:
First Edition, Software Design Guide
Publication Date:
20130331
Binding:
HARDCOVER
Grade Level:
from 9 up to 12
Language:
English
Pages:
400
Dimensions:
11 x 8.5 x 1 in 3 lb

Related Subjects

Computers and Internet » Software Engineering » Game Design
Computers and Internet » Software Engineering » General
Education » General
Hobbies, Crafts, and Leisure » Games » Video Games

Video Game Design Composition Used Hardcover
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$45.00 In Stock
Product details 400 pages Goodheart-Wilcox Publisher - English 9781605257693 Reviews:
"Synopsis" by ,

Video Game Design Composition delivers in-depth instruction, including theory and application, on the details  of video game design. This full-year curriculum is authored by an active instructor with over a decade of  classroom experience teaching video game design. Included scope and sequence chart information outlines each  days activities for the student and the instructor.

• A free, fully functional game engine download is included with the Software Design Guide.

• STEM, college and career readiness, portfolio, teamwork, and event preparation activities are included in every chapter.

• Text content is aligned with the International Game Developers Association (IGDA)–recommended educational  framework.

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