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Dungeon Master's Guide, Version 3.5 (Dungeons & Dragons Core Rulebooks)

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Dungeon Master's Guide, Version 3.5 (Dungeons & Dragons Core Rulebooks) Cover

ISBN13: 9780786928897
ISBN10: 0786928891
Condition: Standard
All Product Details

Only 2 left in stock at $26.00!

 

Synopses & Reviews

Publisher Comments:

Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game.

The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.

Synopsis:

Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game.

Synopsis:

Each of the Dungeons & Dragons core rulebooks has been revised and updated for clarity and content. Each revision integrates user feedback received since the original product release so as to address the specific wants and needs of the player and Dungeon Master audiences. The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under-powered or incomplete. These revised editions also contain bonus content, such as new feats, that are exclusive to these editions. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in Fall 2003 from Wizards of the Coast, Inc.
Overall changes to all the titles include making complex combat easier to understand and provide more information on interacting with and summoning monsters. The Dungeon Master's Guide was reorganized to make it more user-friendly. Changes have been made to the item creation rules and pricing, and there are new prestige classes included. There is also expanded advice on how to run a campaign.

Synopsis:

Each of the "Dungeons & Dragons" core rulebooks has been revised and updated for clarity and content. Includes bonus content, such as new feats, that are exclusive to these new editions. (Games/Gamebooks/Crosswords)

What Our Readers Are Saying

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Average customer rating based on 1 comment:

Tod, October 28, 2014 (view all comments by Tod)
It's not old school, but it is comfortable and familiar. The 3.5 rule set is really easy to work with and the Dungeon Master's Guide (3.5) is the best way to start DMing Dungeons and Dragons. For those of you who are new to the game, I would recommend starting off with the Player's Handbook and the Monster Manual, or even a "red box" (starter kit). Once you have the hang of it, unleash your own epic or use a pre-made adventure.
As for this book? Yes it is great. It provides both specific details and rules as well as conceptual advice on how to keep the tale progressing. If you like leading a collaborative social event and can tell a good tale, this book is for you.
Was this comment helpful? | Yes | No

Product Details

ISBN:
9780786928897
Subtitle:
Dragons Core Rulebook
Manufactured:
Wizards of the Coast
Manufactured:
Wizards of the Coast
Author:
Wizards Team
Author:
Tweet, Jonathan
Author:
Williams, Skip
Publisher:
Wizards of the Coast
Location:
Renton, WA
Subject:
Fantasy - General
Subject:
Games
Subject:
Role Playing & Fantasy - General
Subject:
Fantasy games
Subject:
Role Playing & Fantasy - Dungeons & Dragons
Subject:
Dungeons and dragons
Subject:
Role Playing & Fantasy
Copyright:
Edition Description:
3.5
Series:
D Core Rulebook
Series Volume:
2611
Publication Date:
20030701
Binding:
Hardback
Grade Level:
General/trade
Language:
English
Illustrations:
Yes
Pages:
320
Dimensions:
11.12x8.44x.88 in. 2.60 lbs.

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Related Subjects


Hobbies, Crafts, and Leisure » Role Playing Games » Advanced Dungeons and Dragons » Adventures
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Dungeon Master's Guide, Version 3.5 (Dungeons & Dragons Core Rulebooks) Used Hardcover
0 stars - 0 reviews
$26.00 In Stock
Product details 320 pages Wizards of the Coast - English 9780786928897 Reviews:
"Synopsis" by , Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game.
"Synopsis" by , Each of the Dungeons & Dragons core rulebooks has been revised and updated for clarity and content. Each revision integrates user feedback received since the original product release so as to address the specific wants and needs of the player and Dungeon Master audiences. The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under-powered or incomplete. These revised editions also contain bonus content, such as new feats, that are exclusive to these editions. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in Fall 2003 from Wizards of the Coast, Inc.
Overall changes to all the titles include making complex combat easier to understand and provide more information on interacting with and summoning monsters. The Dungeon Master's Guide was reorganized to make it more user-friendly. Changes have been made to the item creation rules and pricing, and there are new prestige classes included. There is also expanded advice on how to run a campaign.
"Synopsis" by , Each of the "Dungeons & Dragons" core rulebooks has been revised and updated for clarity and content. Includes bonus content, such as new feats, that are exclusive to these new editions. (Games/Gamebooks/Crosswords)
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