- Used Books
- Staff Picks
- Gifts & Gift Cards
- Sell Books
- Stores & Events
- Let's Talk Books
Special Offers see all
More at Powell's
Recently Viewed clear list
Ships in 1 to 3 days
Other titles in the Dungeons & Dragons Core Rulebooks series:
Dungeon Master's Guide, Version 3.5 (Dungeons & Dragons Core Rulebooks)by Woc 17752
Synopses & Reviews
Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game.
The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.
Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game.
Each of the Dungeons & Dragons core rulebooks has been revised and updated for clarity and content. Each revision integrates user feedback received since the original product release so as to address the specific wants and needs of the player and Dungeon Master audiences. The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under-powered or incomplete. These revised editions also contain bonus content, such as new feats, that are exclusive to these editions. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in Fall 2003 from Wizards of the Coast, Inc.
Overall changes to all the titles include making complex combat easier to understand and provide more information on interacting with and summoning monsters. The Dungeon Master's Guide was reorganized to make it more user-friendly. Changes have been made to the item creation rules and pricing, and there are new prestige classes included. There is also expanded advice on how to run a campaign.
Each of the "Dungeons & Dragons" core rulebooks has been revised and updated for clarity and content. Includes bonus content, such as new feats, that are exclusive to these new editions. (Games/Gamebooks/Crosswords)
What Our Readers Are Saying
Other books you might like
Hobbies, Crafts, and Leisure » Role Playing Games » Advanced Dungeons and Dragons » Adventures
Hobbies, Crafts, and Leisure » Role Playing Games » D20