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Interactive Storytelling

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Interactive Storytelling Cover

 

Synopses & Reviews

Please note that used books may not include additional media (study guides, CDs, DVDs, solutions manuals, etc.) as described in the publisher comments.

Publisher Comments:

The integration of new technologies with traditional storytelling drives the development of an exciting new kind of interactive story form that will involve audiences as active participants. Interactive Storytelling provides a solid foundation in the fundamentals of both classical story and game structure. Author Andrew Glassner, a movie writer and director known for his computer graphics, explains the surprising difficulties in bringing these two activities together. He explains story structure, game structure, merging stories and games, and story environments. He also offers advice to computer game creators and developers on how to infuse their products with stories that users can still enjoy even after they become jaded by the special effects.

Review:

"Equally skilled in the languages of programming and storytelling, Andrew Glassner presents a lucid and engaging account of story environments, the interactive worlds where software and psychology meet that are coming soon to a console near you. His strategies for creating compelling games are a must read for designers, programmers and players alike. A faschinating user's guide to the future of gaming and enetertainment." James Geary, Deputy Editor, Time Magazine Europe

Synopsis:

We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.

Product Details

ISBN:
9781568812212
Author:
Glassner, Andrew
Publisher:
AK Peters
Location:
Natick, Mass.
Subject:
Virtual Reality
Subject:
Interactive multimedia
Subject:
Software Engineering-Game Design
Series Volume:
no. 156
Publication Date:
20040231
Binding:
TRADE PAPER
Language:
English
Illustrations:
Yes
Pages:
xiii, 511 p.

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Related Subjects

Children's » Computers
Computers and Internet » Computers Reference » General
Computers and Internet » Software Engineering » Game Design
Computers and Internet » Software Engineering » Object Oriented Programming
Reference » Writing » General
Science and Mathematics » Mathematics » General

Interactive Storytelling Used Trade Paper
0 stars - 0 reviews
$42.00 In Stock
Product details xiii, 511 p. pages Taylor & Francis - English 9781568812212 Reviews:
"Review" by , "Equally skilled in the languages of programming and storytelling, Andrew Glassner presents a lucid and engaging account of story environments, the interactive worlds where software and psychology meet that are coming soon to a console near you. His strategies for creating compelling games are a must read for designers, programmers and players alike. A faschinating user's guide to the future of gaming and enetertainment." James Geary, Deputy Editor, Time Magazine Europe
"Synopsis" by , We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.
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