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Original Essays | September 15, 2014

Lois Leveen: IMG Forsooth Me Not: Shakespeare, Juliet, Her Nurse, and a Novel



There's this writer, William Shakespeare. Perhaps you've heard of him. He wrote this play, Romeo and Juliet. Maybe you've heard of it as well. It's... Continue »
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    Juliet's Nurse

    Lois Leveen 9781476757445

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Fundamentals of Computer Graphics, Third Edition

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Synopses & Reviews

Publisher Comments:

With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill.

The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.

New in this edition: Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization, including information visualization Revised and updated material on the graphics pipeline, reflecting a modern viewpoint organized around programmable shading. Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization. Improved and expanded coverage of triangle meshes and mesh data structures. A new organization for the early chapters, which concentrates foundational material at the beginning to increase teaching flexibility.

Book News Annotation:

This third edition textbook on computer graphics includes several new topics as well as numerous improvements, updates, and revisions. New to the text are chapters on implicit modeling, computer graphics in games, color, and visualization, including information visualization. It also includes revised and updated information on the graphics pipeline, improved and expanded coverage of triangle meshes and mesh data structure, and expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization. Authors Shirley (senior research scientist, NVIDIA), Marschner (computer science, Cornell U.), and 10 additional writers contributed to the book. Annotation ©2009 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.New in this Edition • Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization • Revised and updated material on the graphics pipeline • Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization • Expanded coverage of triangle meshes and mesh data structures

Synopsis:

This third edition textbook on computer graphics includes several new topics as well as numerous improvements, updates, and revisions. New to the text are chapters on implicit modeling, computer graphics in games, color, and visualization, including information visualization. It also includes revised and updated information on the graphics pipeline, improved and expanded coverage of triangle meshes and mesh data structure, and expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization. Authors Shirley (senior research scientist, NVIDIA), Marschner (computer science, Cornell U.), and 10 additional writers contributed to the book. Annotation ©2009 Book News, Inc., Portland, OR (booknews.com)

Product Details

ISBN:
9781568814698
Author:
Shirley, Peter
Publisher:
AK Peters
Hoffman, Naty (CON):
Gleicher, Michael (CON)
Ashikhmin, Michael (CON):
Marschner, Steve
Subject:
Computers : Digital Media - Graphics Applications
Subject:
Graphics-General
Publication Date:
20090731
Binding:
Hardcover
Grade Level:
SU
Language:
English

Related Subjects

Computers and Internet » Graphics » Digital Media » Graphics Applications
Computers and Internet » Graphics » General
Computers and Internet » Graphics » Programming
Computers and Internet » Operating Systems » General
Computers and Internet » Software Engineering » Game Design
Computers and Internet » Software Engineering » Programming and Languages
Health and Self-Help » Health and Medicine » Medical Specialties
History and Social Science » Politics » General
Hobbies, Crafts, and Leisure » Games » Video Games

Fundamentals of Computer Graphics, Third Edition New Hardcover
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Product details pages AK Peters - English 9781568814698 Reviews:
"Synopsis" by , The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.New in this Edition • Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization • Revised and updated material on the graphics pipeline • Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization • Expanded coverage of triangle meshes and mesh data structures
"Synopsis" by , This third edition textbook on computer graphics includes several new topics as well as numerous improvements, updates, and revisions. New to the text are chapters on implicit modeling, computer graphics in games, color, and visualization, including information visualization. It also includes revised and updated information on the graphics pipeline, improved and expanded coverage of triangle meshes and mesh data structure, and expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization. Authors Shirley (senior research scientist, NVIDIA), Marschner (computer science, Cornell U.), and 10 additional writers contributed to the book. Annotation ©2009 Book News, Inc., Portland, OR (booknews.com)
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