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Up and Running with AutoCAD 2012: 2D and 3D Drawing and Modelingby Elliot Gindis
Synopses & Reviews
Gindis introduces AutoCAD with step by step instructions, stripping away complexities to begin working in AutoCAD immediately. All concepts are explained first in theory, and then shown in practice, helping the reader understand what it is they are doing and why, before they do it.
Divided into three parts, the book covers beginning through advanced AutoCAD, including 3D features.
Also included is an extensive Appendix
for each part, detailing additional useful CAD-related information not often found
in other text books
The book contains supporting graphics (screen shots) and a summary with a self-test section at the end of each chapter. Also included are drawing examples and exercises, and two running “projects” that the student works on as he/she progresses through the chapters .
1) Strips away complexities, both real and perceived and reduces AutoCAD to easy-to-understand basic concepts.
2) Teaches only what is essential to operating AutoCAD first, thereby immediately building student confidence.
3) All basic commands are documented step-by-step, meaning that what the student needs to type in and how AutoCAD responds is all spelled out in discrete and clear steps with screen shots added as needed.
4) Using the author’s extensive multi-industry knowledge of what is important and widely used in practice versus what is not, the material is presented by immediately immersing the student in practical, critically essential knowledge, with no padding of text or filler material.
5) All concepts are explained first in theory, and only then is AutoCAD introduced and the actual “button pushing” discussed. This is one of the key concepts in having students understand exactly what it is they are doing and why, before they do it.
Book News Annotation:
This beginner's guide to three dimensional modeling with AutoCAD 2012 provides step-by-step instructions for performing common tasks with this industry leading drafting and design application. Beginning with an overview of the software environment and basic commands, the work covers layers and line types, text and dimensioning, blocks and groups, and basic printing and outputs. Chapters also cover additional topics such as options and shortcuts, design and file management tools, importing and exporting data, and external preferences. This volume is focused on the three dimensional capabilities of the software and emphasizes these advanced design and presentation techniques. Chapters include illustrations and code examples as well as summaries, exercises, and study questions. Gindis has several decades of experience teaching AutoCAD at all levels. Academic Press is an imprint of Elsevier. Annotation ©2012 Book News, Inc., Portland, OR (booknews.com)
About the Author
gular and LT AutoCAD. Over 20,000+ cumulative hours of use, both 2D drafting and 3D modeling/rendering. • Bachelors of Science degree in Aerospace Engineering from Embry Riddle Aeronautical University. • Autodesk Certified Instructor (ACI), Certified Technical Trainer (CTT+) training received
Table of Contents
Part One Beginner to Intermediate Chapter One AutoCAD Fundamentals 1 Chapter Two AutoCAD Fundamentals 2 Chapter Three Layers, Colors, Linetypes and Properties Chapter Four DText, MText, Style and Editing Chapter Five Bhatch Chapter Six Dimensions Chapter Seven Blocks and Wblocks Chapter Eight Polar and Rectangular Arrays, Polygon and Circle/TTR Chapter Nine Isometric Chapter Ten Basic Printing and Output
Part II Intermediate to Advanced Chapter Eleven Advanced Linework Chapter Twelve Advanced Layers Chapter Thirteen Advanced Dimensions Chapter Fourteen Options, Shortcuts, CUI, Design Center & Exp. Tools Chapter Fifteen Miscellaneous Topics Chapter Sixteen Importing and Exporting Data Chapter Seventeen External References Chapter Eighteen Paper Space Chapter Nineteen Attributes Chapter Twenty Advanced Output and Pen Settings
Part III 3D Chapter Twenty One 3D Basics Chapter Twenty Two Primitives Chapter Twenty Three Object Manipulation Chapter Twenty Four Boolean Operations Chapter Twenty Five Advanced 3D Tools I Chapter Twenty Six Advanced 3D Tools II Chapter Twenty Seven Meshes and Surfaces Chapter Twenty Eight UCS, Vports, Text and Dims in 3D Chapter Twenty Nine Cameras, Walk and Fly Chapter Thirty Lighting and Rendering
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