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Java Software Solutions

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Java Software Solutions Cover

 

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ALERT: Before you purchase, check with your instructor or review your course syllabus to ensure that you select the correct ISBN. Several versions of Pearson's MyLab & Mastering products exist for each title, including customized versions for individual schools, and registrations are not transferable. In addition, you may need a CourseID, provided by your instructor, to register for and use Pearson's MyLab & Mastering products.

 

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Java Software Solutions is intended for use in the Java programming course. It is also suitable for  readers interested in introductory Java programming.

 

Java Software Solutions teaches a foundation of programming techniques to foster well-designed object-oriented software. Heralded for its integration of small and large realistic examples, this worldwide best-selling text emphasizes building solid problem-solving and design skills to write high-quality programs.

 

MyProgrammingLab for Java Software Solutions is a total learning package. MyProgrammingLab is an online homework, tutorial, and assessment program that truly engages students in learning. It helps students better prepare for class, quizzes, and exams—resulting in better performance in the course—and provides educators a dynamic set of tools for gauging individual and class progress.

 

Teaching and Learning Experience

To provide a better teaching and learning experience, for both instructors and students, this program will:

  • Personalize Learning: Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming.
  • Help Students Build Sound Program-Development Skills: A software methodology is introduced early and revisited throughout the text to ensure that students build sound program-development skills.  
  • Enhance Learning with In-text Features: A variety of features in each chapter help motivate learning.
  • Provide Opportunities to Practice Design Skills and Implement Java Programs:  A wealth of end-of-chapter programming projects and chapter review features help reinforce key concepts.
  • Support Instructors and Students: Resources to support learning are available on the Companion website and Instructor Resource Center.

Note: Java Software Solutions with MyProgrammingLab Access Card Package, 8/e contains:

  • ISBN-10: 0133594955/ISBN-13: 9780133594959  Java Software Solutions , 8/e
  • ISBN-10: 0133781283/ISBN-13: 9780133781281 MyProgrammingLab with Pearson eText — Access Card — for Java Software Solutions , 8/e

MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor.

About the Author

John Lewis is the co-author of the previous editions of the Java Software Solutions textbook, Java Software Structures, Java Foundations, and the Java Software Solutions textbook used for AP computer science classes.

Table of Contents

preface v

chapter 1 Introduction 1

1.1 computer processing 2

Software Categories  3

Digital Computers  5

Binary Numbers  7

1.2 Hardware components 10

Computer Architecture  11

Input/Output Devices  12

Main Memory and Secondary Memory  13

The Central Processing Unit  17

1.3 Networks 20

Network Connections  20

Local-Area Networks and  

Wide-Area Networks  22

The Internet  23

The World Wide Web  24

Uniform Resource Locators  25

1.4 The Java programming Language 26

A Java Program  28

Comments  30

Identifiers and Reserved Words  31

White Space  34

1.5 program Development 36

Programming Language Levels  36

Editors, Compilers, and Interpreters  39

Development Environments  40

Syntax and Semantics  41

Errors  42

1.6 Object-Oriented programming 44

Problem Solving  45

Object-Oriented Software Principles  46

chapter 2 Data and Expressions 57

2.1 character Strings 58

The print and println Methods  58

String Concatenation  60

Escape Sequences  63

2.2 Variables and assignment 65

Variables  65

The Assignment Statement  67

Constants  69

2.3 primitive Data Types 71

Integers and Floating Points  71

Characters  73

Booleans  74

2.4 Expressions 75

Arithmetic Operators  75

Operator Precedence  76

Increment and Decrement Operators  80

Assignment Operators  81

2.5 Data conversion 83

Conversion Techniques  85

2.6 Interactive programs 87

The Scanner Class  87

2.7 Graphics 92

Coordinate Systems  92

Representing Color  94

2.8 applets 95

Executing Applets Using the Web  98

2.9 Drawing Shapes 99

The Graphics Class  99

Software failure:

NASA Mars Climate Orbiter  

and Polar Lander  111

chapter 3 Using classes and Objects 113

3.1 creating Objects 114

Aliases  116

3.2 The String class 118

3.3 packages 122

The import Declaration  124

3.4 The Random class 126

3.5 The Math class 129

3.6 formatting Output 132

The NumberFormat Class  132

The DecimalFormat Class  134

The printf Method  135

3.7 Enumerated Types 138

3.8 Wrapper classes 141

Autoboxing  143

3.9 components and containers 143

Frames and Panels  144

3.10 Nested panels 148

3.11 Images 151

chapter 4 Writing classes 159

4.1 classes and Objects revisited 160

4.2 anatomy of a class 162

Instance Data  167

UML Class Diagrams  167

4.3 Encapsulation 169

Visibility Modifiers  170

Accessors and Mutators  171

4.4 anatomy of a Method 172

The return Statement  174

Parameters  175

Local Data  175

Bank Account Example  176

4.5 constructors revisited 181

4.6 Graphical Objects 182

4.7 Graphical User Interfaces 191

4.8 Buttons 192

4.9 Text fields 196

Software failure:

Denver Airport Baggage  

Handling System  205

chapter 5 conditionals and Loops 207

5.1 Boolean Expressions 208

Equality and Relational Operators  209

Logical Operators  210

5.2 The if Statement 213

The if-else Statement  216

Using Block Statements  219

Nested if Statements  223

5.3 comparing Data 226

Comparing Floats  226

Comparing Characters  227

Comparing Objects  228

5.4 The while Statement 230

Infinite Loops  234

Nested Loops  236

The break and continue Statements  239

5.5 Iterators 241

Reading Text Files  242

5.6 The arrayList class 245

5.7 Determining Event Sources 248

5.8 check Boxes and radio Buttons 251

Check Boxes  251

Radio Buttons  255

Software failure:

Therac-25  267

chapter 6 More conditionals and Loops 269

6.1 The switch Statement 270

6.2 The conditional Operator 274

6.3 The do Statement 275

6.4 The for Statement 279

The for-each Loop  282

Comparing Loops  284

6.5 Drawing with Loops and conditionals 285

6.6 Dialog Boxes 291

chapter 7 Object-Oriented Design 301

7.1 Software Development activities 302

7.2 Identifying classes and Objects 303

Assigning Responsibilities  305

7.3 Static class Members 305

Static Variables  306

Static Methods  306

7.4 class relationships 310

Dependency  310

Dependencies Among Objects  

of the Same Class  310

Aggregation  316

The this Reference  320

7.5 Interfaces 322

The Comparable Interface  327

The Iterator Interface  328

7.6 Enumerated Types revisited 329

7.7 Method Design 332

Method Decomposition  333

Method Parameters Revisited  338

7.8 Method Overloading 343

7.9 Testing 345

Reviews  346

Defect Testing  346

7.10 GUI Design 349

7.11 Layout Managers 350

Flow Layout  352

Border Layout  356

Grid Layout  359

Box Layout  361

7.12 Borders 365

7.13 containment Hierarchies 369

Software failure:

2003 Northeast Blackout  377

chapter 8 arrays 379

8.1 array Elements 380

8.2 Declaring and Using arrays 381

Bounds Checking  384

Alternate Array Syntax  389

Initializer Lists  389

Arrays as Parameters  390

8.3 arrays of Objects 392

8.4 command-Line arguments 402

8.5 Variable Length parameter Lists 404

8.6 Two-Dimensional arrays 408

Multidimensional Arrays  412

8.7 polygons and polylines 413

The Polygon Class  416

8.8 Mouse Events 418

8.9 Key Events 427

Software failure:

LA Air Traffic Control  441

chapter 9 Inheritance 443

9.1 creating Subclasses 444

The protected Modifier  447

The super Reference  450

Multiple Inheritance  453

9.2 Overriding Methods 455

Shadowing Variables  457

9.3 class Hierarchies 458

The Object Class  460

Abstract Classes  461

Interface Hierarchies  463

9.4 Visibility 463

9.5 Designing for Inheritance 466

Restricting Inheritance  467

9.6 The component class Hierarchy 468

9.7 Extending adapter classes 471

9.8 The Timer class 475

Software failure:

Ariane 5 Flight 501  485

chapter 10 polymorphism 487

10.1 Late Binding 488

10.2 polymorphism via Inheritance 489

10.3 polymorphism via Interfaces 502

10.4 Sorting 504

Selection Sort  505

Insertion Sort  511

Comparing Sorts  512

10.5 Searching 513

Linear Search  513

Binary Search  515

Comparing Searches  519

10.6 Designing for polymorphism 519

10.7 Event processing 521

10.8 file choosers 522

10.9 color choosers 525

10.10 Sliders 527

chapter 11 Exceptions 537

11.1 Exception Handling 538

11.2 Uncaught Exceptions 539

11.3 The try-catch Statement 540

The finally Clause  544

11.4 Exception propagation 545

11.5 The Exception class Hierarchy 549

Checked and Unchecked Exceptions  552

11.6 I/O Exceptions 553

11.7 Tool Tips and Mnemonics 557

11.8 combo Boxes 564

11.9 Scroll panes 569

11.10 Split panes 572

chapter 12 recursion 583

12.1 recursive Thinking 584

Infinite Recursion  584

Recursion in Math  585

12.2 recursive programming 586

Recursion vs. Iteration  589

Direct vs. Indirect Recursion  589

12.3 Using recursion 590

Traversing a Maze  591

The Towers of Hanoi  596

12.4 recursion in Graphics 601

Tiled Pictures  601

Fractals  604

chapter 13 collections 617

13.1 collections and Data Structures 618

Separating Interface from Implementation  618

13.2 Dynamic representations 619

Dynamic Structures  619

A Dynamically Linked List  620

Other Dynamic List Representations  625

13.3 Linear Data Structures 627

Queues  627

Stacks  628

13.4 Non-Linear Data Structures 631

Trees  631

Graphs  632

13.5 The Java collections apI 634

Generics  634

appendix a Glossary 641

appendix B Number Systems 665

appendix c The Unicode character Set 673

appendix D Java Operators 677

appendix E Java Modifiers 683

appendix f Java coding Guidelines 687

appendix G Java applets 693

appendix H regular Expressions 695

appendix I Javadoc Documentation Generator 697

appendix J The paintBox project 703

appendix K GUI Events 715

appendix L Java Syntax 719

appendix M The Java class Library 733

appendix N answers to Self-review Questions 735

Index 789

VideoNote

Overview of program elements. 29

comparison of Java IDEs. 41

Examples of various error types. 43

Developing a solution for pp 1.2. 54

Example using strings and escape sequences. 63

review of primitive data and expressions. 76

Example using the Scanner class. 91

Example using drawn shapes. 101

Developing a solution of pp 2.10. 109

creating objects. 115

Example using the Random and Math classes. 129

Example using frames and panels. 150

Developing a solution of pp 3.6. 158

Dissecting the Die class. 164

Discussion of the Account class. 178

Example using an extended JPanel. 182

Overview of GUI development. 191

Developing a solution of pp 4.2. 202

Examples using conditionals. 221

Examples using while loops. 233

Examples using check boxes and radio buttons. 255

Developing a solution of pp 5.4. 264

Examples using for loops. 280

Developing a solution of pp 6.2 296

Exploring the static modifier. 305

Examples of method overloading. 344

Discussion of layout managers. 356

Developing a solution of pp 7.1. 374

Overview of arrays. 383

Discussion of the LetterCount example. 388

Example using rubberbanding and arrays. 423

Developing a solution of pp 8.5. 436

Overview of inheritance. 449

Example using a class hierarchy. 461

Example using the Timer class. 475

Developing a solution of pp 9.11. 483

Exploring the firm program. 490

Sorting Comparable objects. 506

Developing a solution of pp 10.1. 534

proper exception handling. 545

Exploring GUI design details. 561

Developing a solution of pp 11.1. 580

Tracing the MazeSearch program. 594

Exploring the Towers of Hanoi. 597

Developing a solution of pp 12.1. 613

Example using a linked list. 620

Implementing a queue. 628

Developing a solution of pp 13.3. 638

Product Details

ISBN:
9780133594959
Author:
Lewis, John, Auteur
Publisher:
Addison-Wesley
Author:
Lewis, John
Author:
Loftus, William
Subject:
Programming Languages - Java
Subject:
Computer Languages-Java
Copyright:
Edition Description:
Trade paper
Publication Date:
20140214
Binding:
Mixed media, eg book and CD-ROM, book and toy etc
Language:
English
Pages:
832
Dimensions:
9 x 7.3 x 1.2 in 1157 gr

Related Subjects

Computers and Internet » Computer Languages » Java
Computers and Internet » Software Engineering » Object Oriented Programming

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