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5 Remote Warehouse Software Engineering- Game Design

Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games

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Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games Cover

 

Synopses & Reviews

Publisher Comments:

Unity has brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there.

Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find.

Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment.

This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

--Unity is HOT! It's the #1 game engine out there, and it's taken the game world by storm. Documentation is hard to find. Focal to the rescue. Learn Unity from the ground up. Build a game with no previous scripting knowledge, and make a game that's fun.

--Authoritative - Author, Adam Watkins, is a 12 year veteran and author of several books and over 100 articles on 3D Animation. His students are the winners of multiple national and international animation awards and festivals. With this experience comes great insight into the best ways to learn 3D art and gaming concepts.

--Accessible to All Unity users (artists and programmers) - the author comes from an art background. He animated for many years before working in games. This provides a "non-programmer" entry point to the world of game creation.

--Complete - this volume provides instruction from game inception to completion and delivery. The 3D creation and export begins, but applied functionality and delivery complete the book.  In the course of the book, the reader will create effective and efficient 3D assets from scratch using Maya (including characters). Then, use these assets to create a functioning game complete with scripts, GUI interfaces, and first and third person interactions.

--Companion website includes: original versions of the images, all completed files from the tutorials, important links, and all code from the book.

About the Author

Adam Watkins is Associate Professor, 3D Animation, School of Interactive Media & Design at the University of the Incarnate Word. He is currently on a research sabbatical at the Los Alamos National Laboratory in New Mexico, where he is part of the VISIBLE effort creating virtual simulation games for use in non-proliferation exercises. Watkins has headed the 3D Animation program for over ten years and is the author of several books and over 100 articles on 3D Animation. His students are the winners of multiple national and international animation awards and festivals.

Design, University of the Incarnate Word. Adam is currently on a research sabbatical at the Los Alamos National Laboratory in New Mexico, where he is part of the VISIBLE effort creating virtual simulation games for use in non-proliferation exercises. He has headed the 3D Animation program for over ten years and is the author of several books and over 100 articles on 3D Animation. His students are the winners of multiple national and international animation awards and festivals.

Table of Contents

  • Preface
  • Introduction
  • Chapter 1 - Game Production Process
  • Chapter 2 - Asset Creation: Maya Scenography Modeling
  • Chapter 3 - Asset Creation: Maya Scenography UV Mapping
  • Chapter 4 - Asset Creation: Maya Sceongraphy Texturing
  • Chapter 5 - Asset Creation: Unity Scenography Importing
  • Chapter 6 - Asset Creation: Unity Scenography Creation Tools
  • Chapter 7 - Lighting, Texturing & Baking
  • Chapter 8 - Asset Creation: Maya Character Creations
  • Chapter 9 - Asset Creation: Maya Character UV and Texture
  • Chapter 10 - Asset Creation: Maya Rigging, Skinning, and Animation and Unity Import and Animation
  • Chapter 11 - Unity Sound
  • Chapter 12 - GUI
  • Chapter 13 - Unity Script: Syntax
  • Chapter 14 - Unity Script: Triggers
  • Chapter 15 - Unity Script: Inputs, Raycasting, and Manipulating
  • Chapter 16 - Unity Script: Prefabs and Instantiation
  • Chapter 17 - Unity GUI and Scripting: Inter-script Communication
  • Chapter 18 - Unity Distribution: Builds
  • Appendix A: Setting Projects with Maya
  • Appendix B: Emmisive Material Light Baking
  • Appendix C: Preparing Character Style Sheets
  • Appendix D: Unity Asset Server

Product Details

ISBN:
9780240818818
Author:
Watkins, Adam
Publisher:
Focal Press
Subject:
Computer Graphics - Game Programming
Subject:
Software Engineering-Game Design
Copyright:
Publication Date:
20110731
Binding:
TRADE PAPER
Language:
English
Pages:
548

Related Subjects

Computers and Internet » Software Engineering » Game Design

Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games New Trade Paper
0 stars - 0 reviews
$50.25 In Stock
Product details 548 pages Focal Press - English 9780240818818 Reviews:
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