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1 Burnside Film and Television- Animation
22 Remote Warehouse Graphics- General
25 Remote Warehouse Computers Reference- History and Society

Moving Innovation: A History of Computer Animation

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Moving Innovation: A History of Computer Animation Cover

 

Synopses & Reviews

Publisher Comments:

andlt;Pandgt;Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics are the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created the first true computer animation program. Instead of presenting a series of numbers, Sutherland's Sketchpad program drew lines that created recognizable images. Sutherland noted: andquot;Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.andquot; This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In andlt;Iandgt;Moving Innovationandlt;/Iandgt;, Tom Sito — himself an animator and industry insider for more than thirty years — describes the evolution of CG. The history of traditional cinema technology is a fairly straight path from Lumière to MGM. Writing the history of CG, Sito maps simultaneous accomplishments in multiple locales — academia, the military-industrial complex, movie special effects, video games, experimental film, corporate research, and commercial animation. His story features a memorable cast of characters — math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Computer animation did not begin just with Pixar; Sito shows us how fifty years of work by this motley crew made movies like andlt;Iandgt;Toy Storyandlt;/Iandgt; and andlt;Iandgt;Avatarandlt;/Iandgt; possible. andlt;/Pandgt;

Synopsis:

Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics are the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created the first true computer animation program. Instead of presenting a series of numbers, Sutherland's Sketchpad program drew lines that created recognizable images. Sutherland noted: "Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons." This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito — himself an animator and industry insider for more than thirty years — describes the evolution of CG. The history of traditional cinema technology is a fairly straight path from Lumière to MGM. Writing the history of CG, Sito maps simultaneous accomplishments in multiple locales — academia, the military-industrial complex, movie special effects, video games, experimental film, corporate research, and commercial animation. His story features a memorable cast of characters — math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Computer animation did not begin just with Pixar; Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.

About the Author

Tom Sito has been a professional animator since 1975. One of the key players in Disney's animation revival of the 1980s and 1990s, he worked on such classic Disney films as The Little Mermaid (1989), Beauty and the Beast (1991), and The Lion King (1994). He left Disney to help set up the Dreamworks Animation Unit in 1995. He is Professor of Cinema Practice in the School of Cinematic Arts at the University of Southern California.

Product Details

ISBN:
9780262019095
Author:
Sito, Tom
Publisher:
MIT Press (MA)
Location:
Cambridge
Subject:
Graphics-General
Copyright:
Series:
Moving Innovation
Publication Date:
20130431
Binding:
HARDCOVER
Grade Level:
from 17
Language:
English
Illustrations:
75 band#38;w photos
Pages:
376
Dimensions:
9 x 7 in

Related Subjects

Arts and Entertainment » Art » Film and Video
Arts and Entertainment » Film and Television » Animation » General
Computers and Internet » Computers Reference » History and Society
Computers and Internet » Graphics » General
History and Social Science » Economics » General

Moving Innovation: A History of Computer Animation New Hardcover
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$29.95 In Stock
Product details 376 pages MIT Press (MA) - English 9780262019095 Reviews:
"Synopsis" by , Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics are the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created the first true computer animation program. Instead of presenting a series of numbers, Sutherland's Sketchpad program drew lines that created recognizable images. Sutherland noted: "Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons." This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito — himself an animator and industry insider for more than thirty years — describes the evolution of CG. The history of traditional cinema technology is a fairly straight path from Lumière to MGM. Writing the history of CG, Sito maps simultaneous accomplishments in multiple locales — academia, the military-industrial complex, movie special effects, video games, experimental film, corporate research, and commercial animation. His story features a memorable cast of characters — math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Computer animation did not begin just with Pixar; Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.
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