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The Ethics of Computer Games

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The Ethics of Computer Games Cover

 

Synopses & Reviews

Publisher Comments:

andlt;Pandgt;Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play. Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay. andlt;/Pandgt;

Synopsis:

andlt;Pandgt;Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design.andlt;/Pandgt;

Synopsis:

Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design.

About the Author

Miguel Sicart is Assistant Professor at the Center for Computer Game Research, IT University Copenhagen

Product Details

ISBN:
9780262516624
Author:
Sicart, Miguel
Publisher:
The MIT Press
Author:
Massachusetts Institute of Technology
Location:
Cambridge
Subject:
Philosophy | Ethics
Copyright:
Edition Description:
Trade paper
Series:
The Ethics of Computer Games
Publication Date:
20110819
Binding:
Paperback
Grade Level:
from 17
Language:
English
Illustrations:
20 band#38;w illus.
Pages:
272
Dimensions:
9 x 6 x 0.4375 in

Related Subjects

History and Social Science » Sociology » Media
Hobbies, Crafts, and Leisure » Games » Video Games
Humanities » Philosophy » Ethics

The Ethics of Computer Games New Trade Paper
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$20.25 In Stock
Product details 272 pages MIT Press (MA) - English 9780262516624 Reviews:
"Synopsis" by , andlt;Pandgt;Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design.andlt;/Pandgt;
"Synopsis" by , Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design.
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