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The Web Game Developer's Cookbook: Using JavaScript and Html5 to Develop Gamesby Evan Burchard
Synopses & ReviewsPublisher Comments:Want to start building great web games with HTML5 and JavaScript? Moving from Flash or other game platforms? Already building HTML5 games and want to get better and faster at it? This book brings together everything you need: expert guidance, sample projects, and working code!
Evan Burchard walks you step-by-step through quickly building 10 popular types of games. Each chapter implements a game within a well-understood genre; each introduces a different free, open source, and easy-to-use HTML5 game engine; and each is accompanied with full JavaScript source code listings.
Each game “recipe” uses tested and well-proven patterns that address the development challenges unique to that genre, and each shows how to use existing tools and engines to build complete substantial game projects in just hours. Need a quick JavaScript refresher? Evan Burchard provides that, too!
Coverage includes:
Turn to The Web Game Developer’s Cookbook for proven, expert answers - and the code you need to implement them. It’s all you need to jumpstart any web game project, and quickly create compelling games that sell!
Synopsis:The 50 billion dollar video game industry started with small teams of hackers. Even as large studios have come to dominate the market, there is a renaissance brewing of small, independent teams working on games. Distribution platforms supporting these efforts have sprung up by the dozens, but nowhere is this revolution more pronounced than in the humble and often overlooked web browser arena. Backed by advancements in browser technology, hundreds of free game engines are available that allow even a solo game designer to create games that are memorable, personal, fun, and potentially lucrative. Whether you are interested in games, web technologies, or just getting started with programming, this book can be your first step to accessing this new and wonderful world of web game creation. This book covers:
About the AuthorEvan Burchard recognizes that he is not the first or last person driven to learn programming by an interest in creating games, and seeks to empower others to take full advantage of the modern, free, and game-friendly web.
In addition to designing games with electricity, ice, fire, and the latest browser technologies, he enjoys extremely long walks (his current record is Massachusetts to Iowa). His languages of choice are Ruby and JavaScript, which he uses daily as a lead engineer at Indiegogo. Table of ContentsIntroduction
Chapter 1: Quiz Game
Chapter 2: Interactive Fiction (Zork, Choose Your Own Adventure books)
Chapter 3: Party, Rhythm, Button Mashing (Rock Band, Mario Party)
Chapter 4: Puzzle/Arcade (Bejeweled)
Chapter 5: Platformer (Super Mario Bros, Sonic the Hedgehog)
Chapter 6: Beat ‘em up/fighting (Double Dragon, Castle Crashers)
Chapter 7: Scrolling Shooters: Top (Galaga) and Side (Gradius)
Chapter 8: FPS (Similar to Doom)
Chapter 9: RPGs: Action (Similar to Legend of Zelda) and JRPG (Final Fantasy)
Chapter 10: RTS (Starcraft)
Chapter 11: Conclusion: Leveling Up
Appendix A: Javascript Basics
Appendix B: It won’t work! (Troubleshooting and Debugging)
Appendix C: Adapting this book for other genres
Appendix D: Engine Feature Comparison
Index What Our Readers Are SayingBe the first to add a comment for a chance to win!Product Details
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