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Q&A | February 27, 2014

Rene Denfeld: IMG Powell’s Q&A: Rene Denfeld



Describe your latest book. The Enchanted is a story narrated by a man on death row. The novel was inspired by my work as a death penalty... Continue »
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    The Enchanted

    Rene Denfeld 9780062285508

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Virtual Reality: Concepts and Technologies

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Virtual Reality: Concepts and Technologies Cover

 

Synopses & Reviews

Publisher Comments:

Providing the main concepts of Virtual Reality (VR), this book describes

both theoretical (models, methods, algorithms) and practical aspects

(equipments, software) of VR. Therefore it is of interest not only to students,

researchers and engineers but also for any important decision-maker in

the field. It will serve as a manual for both designers and users, comprehensively

presenting the current state of experts knowledge on virtual reality

(VR) in computer science, mechanics, optics, acoustics, physiology,

psychology, ergonomics, ethics, and related area. Designed as a reference

design guide to help the reader develop a VR project, it presents the importance

of the user 's needs and various aspects of the human computer interface

(HCI). It further treats technical aspects of VR, hardware and software

implementations, and details on the sensory and psycho-sensory interfaces.

Providing various concepts and technologies, including mathematics

and modelling techniques, it allows the reader to formalize, conceptualize

and construct a virtual reality project from original thought to application.

For engineers, computer scientists and computer game developers and as

an educational tool in courses for senior senior graduate students.

Philippe Fuchs took the initiative to organize this impressive collective

work with the help of Guillaume Moreau. The original, full version of the

book in French is authored by 101 authors from universities and companies,

providing an exhaustive survey of what is really VR today. At the instigation

of Pascal Guitton, the main part of the book was then translated into English

to offer a reference book to the non-French-speaking community. This book

(and the initial encyclopedia) demonstrates the vitality of the French VR

community (both academics and companies) which is structured thanks to

a unique national association (AFRV).

Book News Annotation:

This book offers an introduction to the concepts of virtual reality in its theoretical and practical forms, as well as discussions of recent advances in the field. It is formatted in four sections, including an introduction and definitions, the human being in virtual environments, behavioral interfaces, and tools and models for virtual environments. Editors Fuchs (engineering, Mines ParisTech, France), Moreau (engineering, Ecole Centrale Nantes School of Engineering), France), Guitton (U. of Bordeaux, France), and 20 co-authors contributed to the book. Annotation ©2011 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the user's needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students.

Product Details

ISBN:
9780415684712
Author:
Fuchs, Philippe
Publisher:
CRC Press
Subject:
Graphics-General
Publication Date:
20110731
Binding:
HARDCOVER
Language:
English

Related Subjects

Computers and Internet » Graphics » General
Computers and Internet » Software Engineering » Game Design
Computers and Internet » Software Engineering » Systems Analysis and Design
History and Social Science » Politics » General
Science and Mathematics » Geology » General

Virtual Reality: Concepts and Technologies New Hardcover
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Product details pages CRC Press - English 9780415684712 Reviews:
"Synopsis" by , A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the user's needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students.
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