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More copies of this ISBNOther titles in the Static & Dynamic Game Theory: Foundations & Applications series:Game Theory for Control of Optical Networks (Static & Dynamic Game Theory: Foundations & Applications)by Lacra Pavel
Synopses & ReviewsPublisher Comments:Optical networks epitomize complex communication systems, and they comprise the Internet's infrastructural backbone. The first of its kind, this book develops the mathematical framework needed from a control perspective to tackle various game-theoretical problems in optical networks. In doing so, it aims to help design control algorithms that optimally allocate the resources of these networks. The book's main focus is a control-theoretic analysis of dynamic systems arising from game formulations with non-separable player utilities and with coupled as well as propagated (modified) constraints. Compared with the conventional static optimization approach, this provides a more realistic model of how optical networks operate. Its methods and techniques could be used to improve networks' functionality and adaptivity, potentially enhancing the
Synopsis:This book develops the mathematical framework needed from a control perspective to tackle various game-theoretical problems in optical networks. In doing so, it aims to help design control algorithms that optimally allocate the resources of these networks.
About the AuthorLacra Pavel is a full-time Professor in the Department of Electrical and Computer Engineering at the University of Toronto. She is a senior member of the Institute of Electrical and Electronic Engineers (IEEE), as well as a member of the IEEE Control Systems Society, Communication Society, Laser and Electro-Optics Society, Society for Industrial and Applied Mathematics, and Optical Society of America. Her areas of specialty center around control systems and communications, fields in which, over the past decade, she has served on many academic committees and review boards for conferences and journals. Dr. Pavel has earned five patents for her work, and published scores of articles and papers in international engineering journals.
Table of ContentsPreface.- 1 Introduction.- Part I Game Theory Essentials.- 2 Basics of Game Theory.- 3 Matrix Games.- 4 Games with Continuous Action Spaces.- 5 Computational Results for Games with Coupled Constraints.- Part II Game Theory in Optical Networks.-
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Computers and Internet » Software Engineering » Algorithms
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