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Game Development Essentials: Game Artificial Intelligence

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Game Development Essentials: Game Artificial Intelligence Cover

 

Synopses & Reviews

Publisher Comments:

Written by experts with years of gaming industry experience developing today's most popular games, Game Development Essentials: Game Artificial Intelligence provides an engaging introduction to "real world" game artificial intelligence techniques. With a clear, step-by-step approach, the book begins by covering artificial intelligence techniques that are relevant to the work of today's developers. This technical detail is then expanded through descriptions of how these techniques are actually used in games, as well as the specific issues that arise when using them. With a straightforward writing style, this book offers a guide to game artificial intelligence that is clear, relevant, and updated to reflect the most current technology and trends in the industry.

Synopsis:

Written by experts with years of gaming industry experience developing today's most popular games, Game Development Essentials: Game Artificial Intelligence provides an engaging introduction to "real world" game artificial intelligence techniques. With a clear, step-by-step approach, the book begins by covering artificial intelligence techniques that are relevant to the work of today's developers. This technical detail is then expanded through descriptions of how these techniques are actually used in games,

About the Author

John B. Ahlquist, Jr. is the founder of Ahlquist Software and was the Lead Engineer of Lord of the Rings: Battle for Middle Earth, and CommandandConquer: Generals.Jeannie Novak is lead author and series editor of Thomson?s Game Development Essentials series. Through Indiespace, an interactive entertainment company she founded in 1994, Jeannie consults with creative professionals in the music, film, and television industries to help them migrate to the game industry. Novak is a game instructor and course development expert at the Art Institute Online, UCLA Extension, Art Center College of Design, Academy of Entertainment and Technology at Santa Monica College, DeVry University, and Westwood College.

Table of Contents

Introduction Chapter 1: History of AI and Game AI, Game AI concepts. Chapter 2: Creating and Controlling Behaviors. Chapter 3: Path Finding and Path Following Chapter 4: Using a Hierarchy to Create Complex Behaviors Chapter 5: Controlling AI using Scripting Chapter 6: Rule Based Systems Chapter 7: Exposing the Intelligence to the Player Chapter 8: Advanced Path Finding Techniques Chapter 9: Putting the Pieces Together: Designing AI System, and Careers in Game AI.

Product Details

ISBN:
9781418038571
Author:
Novak, Jeannie
Publisher:
Cengage Learning
Author:
.(John B. Ahlquist, Jr)
Author:
Jr., John B. Ahlquist
Author:
Ahlquist
Author:
Ahlquist, Jr., John B.(John B. Ahlquist, Jr)
Author:
Ahlquist, John B.
Author:
Jr., John B.(John B. Ahlquist, Jr) Ahlquist
Author:
Ahlquist, Jr., John B.
Subject:
Programming
Subject:
Computer Graphics - General
Subject:
Computer games
Subject:
Careers - General
Subject:
Graphic Arts - General
Subject:
Computer Graphics - Game Programming
Subject:
Artificial Intelligence - General
Subject:
Graphic Arts
Subject:
Careers
Subject:
artificial intelligence; video game development; video game programming; AI behaviors; virtual player; Bot; skirmish; automated behaviors; scripting; Lua; Python
Subject:
Programming - Games
Subject:
Intelligence (AI) & Semantics
Subject:
Computer games -- Programming.
Subject:
Artificial Intelligence
Subject:
video game development
Subject:
video game programming
Subject:
AI behaviors
Subject:
virtual player
Subject:
Bot
Subject:
skirmish
Subject:
automated behaviors
Subject:
scripting
Subject:
lua
Subject:
Python
Subject:
Software Engineering-Game Design
Copyright:
Publication Date:
September 2007
Binding:
TRADE PAPER
Grade Level:
Professional and scholarly
Language:
English
Pages:
320
Dimensions:
9.85x8.10x.58 in. 1.71 lbs.

Related Subjects

Computers and Internet » Artificial Intelligence » General
Computers and Internet » Computers Reference » General
Computers and Internet » Graphics » User Interface
Computers and Internet » Software Engineering » Game Design

Game Development Essentials: Game Artificial Intelligence New Trade Paper
0 stars - 0 reviews
$93.50 In Stock
Product details 320 pages Cengage Delmar Learning - English 9781418038571 Reviews:
"Synopsis" by , Written by experts with years of gaming industry experience developing today's most popular games, Game Development Essentials: Game Artificial Intelligence provides an engaging introduction to "real world" game artificial intelligence techniques. With a clear, step-by-step approach, the book begins by covering artificial intelligence techniques that are relevant to the work of today's developers. This technical detail is then expanded through descriptions of how these techniques are actually used in games,
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