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3D Math Primer for Graphics and Game Development

by and

3D Math Primer for Graphics and Game Development Cover

 

Synopses & Reviews

Publisher Comments:

3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts. This book explains basic concepts such as vectors, coordinate spaces, matrices, transformations, Euler angles, homogenous coordinates, geometric primitives, intersection tests, and triangle meshes. It discusses orientation in 3D, including thorough coverage of quaternions and a comparison of the advantages and disadvantages of different representation techniques. The text describes working C++ classes for mathematical and geometric entities and several different matrix classes, each tailored to specific geometric tasks. Also included are complete derivations for all the primitive transformation matrices.

Synopsis:

This guide covers the key mathematical principles used in 3D graphics, games, simulation and computational geometry. Working C++ classes illustrate how to put the techniques into practice.

Synopsis:

This book covers fundamental 3D math concepts that are especially useful for computer game developers and programmers.

Product Details

ISBN:
9781556229114
Author:
Fletcher Dunn and Ian Parberry
Publisher:
Wordware Publishing
Author:
Parberry, Ian
Author:
Dunn, Fletcher
Author:
Parberry, Dr Ian
Location:
Plano, Tex.
Subject:
Entertainment & Games - General
Subject:
Computer Science
Subject:
Mathematics
Subject:
Computer Graphics - General
Subject:
Computer graphics
Subject:
Programming - Software Development
Subject:
Computer games
Subject:
Entertainment & Games
Subject:
Video & Electronic - General
Subject:
Software Development & Engineering - General
Subject:
Computer science -- Mathematics.
Copyright:
Series:
Wordware Game Math Library
Series Volume:
76
Publication Date:
January 2002
Binding:
Paperback
Language:
English
Illustrations:
Y
Pages:
476
Dimensions:
9.48x7.36x.95 in. 1.73 lbs.

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Related Subjects

Computers and Internet » Software Engineering » Game Design
History and Social Science » Linguistics » General
Science and Mathematics » Electricity » General Electronics
Science and Mathematics » Mathematics » Advanced
Science and Mathematics » Mathematics » Modeling

3D Math Primer for Graphics and Game Development New Trade Paper
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$49.95 In Stock
Product details 476 pages Wordware Publishing - English 9781556229114 Reviews:
"Synopsis" by , This guide covers the key mathematical principles used in 3D graphics, games, simulation and computational geometry. Working C++ classes illustrate how to put the techniques into practice.
"Synopsis" by , This book covers fundamental 3D math concepts that are especially useful for computer game developers and programmers.
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