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Paper Prototyping

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Synopses & Reviews

Publisher Comments:

Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned?

Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work.

Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing:

* Save time and money - solve key problems before implementation begins

* Get user feedback early - use it to focus the development process

* Communicate better - involve development team members from a variety of disciplines

* Be more creative - experiment with many ideas before committing to one

*Enables designers to solve design problems before implementation begins

*Five case studies provide real world examples of paper prototyping at work

*Delves into the specifics of what types of projects paper prototyping is and isn't good for.

Synopsis:

This book is packed with useful information written by a usability expert and provides an in-depth introduction to paper prototyping. Features include five case studies and numerous examples throughout the book that illustrate the real-world usage and benefits of paper prototyping.

Synopsis:

br> * Save time and money - solve key problems before implementation begins

* Get user feedback early - use it to focus the development process

* Communicate better - involve development team members from a variety of disciplines

Be more creative - experiment with many ideas before committing to one

About the Author

Carolyn Snyder is an internationally recognized usability consultant with 10 years of experience in usability and another 10 as a software engineer and project manager. She has taught usability testing and paper prototyping to development teams at dozens of companies. She is co-author of Web Site Usability: A Designer’s Guide and E-Commerce User Experience.

Snyder Consulting, Derry, NH, U.S.A.

Table of Contents

The practical guide on using paper prototyping when designing user interfaces

Product Details

ISBN:
9781558608702
Subtitle:
The Fast and Easy Way to Design and Refine User Interfaces
Author:
Snyder, Carolyn
Publisher:
Morgan Kaufmann
Location:
San Francisco, Calif.
Subject:
General
Subject:
Internet - General
Subject:
Computer Science
Subject:
Web sites
Subject:
Internet - World Wide Web
Subject:
Human-computer interaction
Subject:
User Interfaces
Subject:
Prototypes, Engineering.
Subject:
Web - General
Copyright:
Edition Number:
1
Series:
The Morgan Kaufmann series in interactive technologies
Series Volume:
76-9
Publication Date:
20030402
Binding:
Paperback
Language:
English
Illustrations:
Yes
Pages:
408
Dimensions:
9.25 x 7.375 in

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Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Graphics » User Interface
Computers and Internet » Personal Computers » General
Computers and Internet » Software Engineering » Systems Analysis and Design

Paper Prototyping New Trade Paper
0 stars - 0 reviews
$53.95 In Stock
Product details 408 pages Morgan Kaufmann Publishers - English 9781558608702 Reviews:
"Synopsis" by , This book is packed with useful information written by a usability expert and provides an in-depth introduction to paper prototyping. Features include five case studies and numerous examples throughout the book that illustrate the real-world usage and benefits of paper prototyping.
"Synopsis" by , br> * Save time and money - solve key problems before implementation begins

* Get user feedback early - use it to focus the development process

* Communicate better - involve development team members from a variety of disciplines

Be more creative - experiment with many ideas before committing to one

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