Tournament of Books 2015
 
 

Special Offers see all

Enter to WIN a $100 Credit

Subscribe to PowellsBooks.news
for a chance to win.
Privacy Policy

Visit our stores


    Recently Viewed clear list


    Original Essays | February 13, 2015

    T. Geronimo Johnson: IMG Be Happy, Be Cheerful, Be Joyful, Be Anything But Gay



    My new novel, Welcome to Braggsville, is a satire about four college kids who perform an "intervention" at a Civil War reenactment, and quickly... Continue »

    spacer
Qualifying orders ship free.
$69.95
New Hardcover
Ships in 1 to 3 days
Add to Wishlist
available for shipping or prepaid pickup only
Available for In-store Pickup
in 7 to 12 days
Qty Store Section
5 Remote Warehouse Software Engineering- Game Design

Game Programming Gems #3: Game Programming Gems 3 with CDROM

by

Game Programming Gems #3: Game Programming Gems 3 with CDROM Cover

 

Synopses & Reviews

Publisher Comments:

The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques. Their ready-to-use ideas, tips, and solutions, will help save hours of programming time, prevent redundancy, and leave you with more time to add cutting-edge features to your own games. Covering all the key areas of game development, this invaluable resource delves deep into the problems often encountered by programmers, and provides practical, valid solutions. Each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful for a variety of game development projects. In addition to covering Mathematics, Graphics, General Programming, Audio, and Artificial Intelligence, Game Programming Gems 3 also includes an all new section on Network and Multiplayer games. This is a must-have reference, and series, for every game developer. If you are just getting started, this book offers a true cross-section of the challenges youill face, and provides a variety of additional references to help you find all the resources you need to advance your skills and knowledge. If youire an expert already, youill find new ideas and techniques to help save plenty of valuable programming time.

Synopsis:

As PCs, game consoles, and graphics cards become faster and more capable, the pressure on game developers to create new and interesting gaming experiences increases: timelines shorten, team sizes grow, and content benchmarks elevate. The Game Programming Gems series is designed to relieve these pressures by providing practical techniques that can be implemented quickly to solve multiple problems.

About the Author

Dante Treglia is the lead software engineer at Nintendo of America's Software Development Support Group where he supports the Nintendo GameCube development community.

Table of Contents

AI Rectangle Navigation A Highly Efficient Alternative to A* Function Pointer-Based Embedded Finite State Machines Terrain Analysis in an RTS; Character Virtualization A Fast Approach to Navigation Meshes A General Trigger System for AI Entities, Objects, and Quests Optimized Machine Learning Techniques Tactical Pathfinding Using A* Audio Obstruction Using Axes-Aligned Bounding Boxes Compression and Effects Using Linear Predictive Coding Using DSP to Create Dynamic Engine Sounds Creating a Compelling 3D Audio Environment Compressing Audio with Vector Quantization Using the Biquad Resonant Filter General Developing Games for an International Market A Platform Independent Function Binding Interface Autolists: Allowing Trivial Listing of Object Instances Handle-Based Smart Pointers Programming a Game Design-Compliant Engine using UML Graphics A Compiler for Programmable Vertex Shading Hardware Using Textures to Approximate a Mathematic Function Computing Optimized Shadow Volumes for Complex Data Sets Billboard Beams; Subdivision Surfaces for Character Animation Mathematics A Fast Approximation to the Slerp() Function Clipping a Convex Polyhedron Against a Plane A Naming Convention for Transformation Matrices Base-2 Logarithm Utility Functions (C++) Constrained Inverse Kinematics Quaternion Compression Coping with Friction in Dynamical Simulations Network and Multiplayer Games A UDP Monitoring and Simulation Tool (Algorithms for) Player Skill Estimates and Rating Wireless Gaming with J2ME Multiplayer Game Development Using Microsoft DirectPlay 8.1 Real-Time-Strategy Network Protocol Template-Based Object Serialization Reducing Latency in Real-time Strategy Games Large-Scale Multiplayer Servers Secure Sockets A Flexible Simulation Architecture for Mass Multi-Player Games

Product Details

ISBN:
9781584502333
Editor:
Treglia, Dante
Publisher:
Cengage Learning
Editor:
Treglia, Dante
Author:
Treglia, Dante (Dante Treglia)
Author:
Treglia, Dante
Subject:
Entertainment & Games - General
Subject:
Programming - General
Subject:
Computer graphics
Subject:
Programming - Software Development
Subject:
Computer games
Subject:
Video & Electronic - General
Subject:
Careers
Subject:
Graphic Arts
Subject:
Software Development & Engineering - General
Subject:
Computer games -- Programming.
Subject:
Computer Graphics - Game Programming
Subject:
General Computers
Copyright:
Edition Description:
W/CD
Series:
Game Programming Gems
Series Volume:
3
Publication Date:
July 2002
Binding:
Hardback
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Y
Pages:
663
Dimensions:
9.46x7.56x1.53 in. 3.10 lbs.

Other books you might like

  1. Game Programming Gems 4 with CDROM Used Hardcover $35.00
  2. Design Patterns: Elements of...
    Used Hardcover $33.00
  3. AI Game Programming Wisdom with... Used Hardcover $26.00
  4. Component Software Beyond Object... Used Hardcover $1.75
  5. Hardball: How Politics Is Played... Used Trade Paper $3.50
  6. Microsoft Secrets: How the World's... New Trade Paper $32.95

Related Subjects

Arts and Entertainment » Photography » Technique
Business » Communication
Business » General
Computers and Internet » Computer Languages » C++
Computers and Internet » Software Engineering » Game Design
Computers and Internet » Software Engineering » Programming and Languages
Reference » Science Reference » General

Game Programming Gems #3: Game Programming Gems 3 with CDROM New Hardcover
0 stars - 0 reviews
$69.95 In Stock
Product details 663 pages Charles River Media - English 9781584502333 Reviews:
"Synopsis" by , As PCs, game consoles, and graphics cards become faster and more capable, the pressure on game developers to create new and interesting gaming experiences increases: timelines shorten, team sizes grow, and content benchmarks elevate. The Game Programming Gems series is designed to relieve these pressures by providing practical techniques that can be implemented quickly to solve multiple problems.
spacer
spacer
  • back to top

FOLLOW US ON...

     
Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.