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Powell's Q&A | September 3, 2014

Emily St. John Mandel: IMG Powell’s Q&A: Emily St. John Mandel



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    Station Eleven

    Emily St. John Mandel 9780385353304

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Gpu-Based Interactive Visualization Techniques (Mathematics and Visualization)

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Gpu-Based Interactive Visualization Techniques (Mathematics and Visualization) Cover

 

Synopses & Reviews

Publisher Comments:

Scientific visualization has become an important tool for visual analysis in many scientific, engineering, and medical disciplines. This book focuses on efficient visualization techniques, which are the prerequisite for the interactive exploration of complex data sets. High performance is primarily achieved by devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Other aspects discussed in the book include parallelization on cluster computers with several GPUs, adaptive rendering methods, multi-resolution models, and non-photorealistic rendering techniques for visualization. Covering both the theoretical foundations and practical implementations of algorithms, this book provides the reader with a basis to understand and reproduce modern GPU-based visualization approaches.

Synopsis:

This book presents efficient visualization techniques, a prerequisite for the interactive exploration of complex data sets. High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.

Table of Contents

Contents 1 Introduction 1.1 Visualization Pipeline and Classification of Visualization Methods 1.2 GPU Rendering Pipeline 1.3 Methods and Goals 2 Visualization of 3D Scalar Fields 2.1 Optical Model for Volume Rendering 2.2 Volume Rendering Pipeline 2.3 Volume Rendering Approaches 2.4 Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering 2.5 Volume Clipping 2.6 Hierarchical Volume Visualization on GPU Clusters 2.7 Summary 3 Vector Field Visualization 3.1 Basics of Particle Tracing 3.2 Classification and Overview of Flow Visualization Methods 3.3 Semi-Lagrangian Noise and Dye Advection on Cartesian Domains 3.4 Dye Advection Based on Level-Sets 3.5 Flow Visualization on Curved Surfaces 3.6 Spacetime Framework for Time-Dependent Vector Fields 3.7 Summary 4 Perception-Oriented and Non-Photorealistic Rendering 4.1 Previous Work 4.2 Colorand the PerceptionofMotion 4.3 Color-Based Depth-Cueing 4.4 Non-Photorealistic Rendering ofDepth Structures via Continuous Tone-Shading 4.5 Non-PhotorealisticHalftoning 4.6 Summary 5 Conclusion References Color Plates Index

Product Details

ISBN:
9783540332626
Author:
Weiskopf, Daniel
Publisher:
Springer
Subject:
Applied
Subject:
Graphic Methods
Subject:
GPU methods
Subject:
Non-Photorealistic Rendering
Subject:
Scientific Visualization
Subject:
vector field visualization
Subject:
volume visualization
Subject:
Visualization
Subject:
Mathematics-Applied
Copyright:
Edition Description:
Book
Series:
Mathematics and Visualization
Publication Date:
20061116
Binding:
HARDCOVER
Language:
English
Illustrations:
Y
Pages:
328
Dimensions:
235 x 155 mm 721 gr

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Health and Self-Help » Health and Medicine » General
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Science and Mathematics » Mathematics » Applied
Science and Mathematics » Mathematics » General

Gpu-Based Interactive Visualization Techniques (Mathematics and Visualization) New Hardcover
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Product details 328 pages Springer - English 9783540332626 Reviews:
"Synopsis" by , This book presents efficient visualization techniques, a prerequisite for the interactive exploration of complex data sets. High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.
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