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Fundamentals of Computer Graphics, Third Edition

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Fundamentals of Computer Graphics, Third Edition Cover

 

Synopses & Reviews

Publisher Comments:

With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill.

The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.

New in this edition: Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization, including information visualization Revised and updated material on the graphics pipeline, reflecting a modern viewpoint organized around programmable shading. Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization. Improved and expanded coverage of triangle meshes and mesh data structures. A new organization for the early chapters, which concentrates foundational material at the beginning to increase teaching flexibility.

Book News Annotation:

This third edition textbook on computer graphics includes several new topics as well as numerous improvements, updates, and revisions. New to the text are chapters on implicit modeling, computer graphics in games, color, and visualization, including information visualization. It also includes revised and updated information on the graphics pipeline, improved and expanded coverage of triangle meshes and mesh data structure, and expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization. Authors Shirley (senior research scientist, NVIDIA), Marschner (computer science, Cornell U.), and 10 additional writers contributed to the book. Annotation ©2009 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.New in this Edition • Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization • Revised and updated material on the graphics pipeline • Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization • Expanded coverage of triangle meshes and mesh data structures

Synopsis:

This third edition textbook on computer graphics includes several new topics as well as numerous improvements, updates, and revisions. New to the text are chapters on implicit modeling, computer graphics in games, color, and visualization, including information visualization. It also includes revised and updated information on the graphics pipeline, improved and expanded coverage of triangle meshes and mesh data structure, and expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization. Authors Shirley (senior research scientist, NVIDIA), Marschner (computer science, Cornell U.), and 10 additional writers contributed to the book. Annotation ©2009 Book News, Inc., Portland, OR (booknews.com)

Product Details

ISBN:
9781568814698
Author:
Shirley, Peter
Publisher:
AK Peters
Hoffman, Naty (CON):
Gleicher, Michael (CON)
Ashikhmin, Michael (CON):
Marschner, Steve
Subject:
Computers : Digital Media - Graphics Applications
Subject:
Graphics-General
Publication Date:
20090731
Binding:
Hardcover
Grade Level:
SU
Language:
English

Related Subjects

» Computers and Internet » Graphics » Digital Media » Graphics Applications
» Computers and Internet » Graphics » General
» Computers and Internet » Graphics » Programming
» Computers and Internet » Operating Systems » General
» Computers and Internet » Software Engineering » Game Design
» Computers and Internet » Software Engineering » Programming and Languages
» Health and Self-Help » Health and Medicine » Medical Specialties
» History and Social Science » Politics » General
» Hobbies, Crafts, and Leisure » Games » Video Games

Fundamentals of Computer Graphics, Third Edition New Hardcover
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Product details pages AK Peters - English 9781568814698 Reviews:
"Synopsis" by , The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.New in this Edition • Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization • Revised and updated material on the graphics pipeline • Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization • Expanded coverage of triangle meshes and mesh data structures
"Synopsis" by , This third edition textbook on computer graphics includes several new topics as well as numerous improvements, updates, and revisions. New to the text are chapters on implicit modeling, computer graphics in games, color, and visualization, including information visualization. It also includes revised and updated information on the graphics pipeline, improved and expanded coverage of triangle meshes and mesh data structure, and expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization. Authors Shirley (senior research scientist, NVIDIA), Marschner (computer science, Cornell U.), and 10 additional writers contributed to the book. Annotation ©2009 Book News, Inc., Portland, OR (booknews.com)
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