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Original Essays | April 11, 2014

Paul Laudiero: IMG Shit Rough Draft



I was sitting in a British and Irish romantic drama class my last semester in college when the idea for Shit Rough Drafts hit me. I was working... Continue »
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For the Win

by

For the Win Cover

ISBN13: 9780765322166
ISBN10: 0765322161
All Product Details

 

Synopses & Reviews

Publisher Comments:

In the virtual future, you must organize to survive

At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual “gold,” jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the worlds poorest countries, where countless “gold farmers,” bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay.

Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of “General Robotwalla.” In Shenzen, heart of China's industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo.

The ruthless forces arrayed against them are willing to use any means to protect their power — including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister's people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once — a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.

Imbued with the same lively, subversive spirit and thrilling storytelling that made Little Brother an international sensation, For the Win is a prophetic and inspiring call-to-arms for a new generation.

Review:

"Doctorow uses video games to get teenage readers to think more about globalization, economics, and fair labor practices in this expansive but ponderous story. Set, like his earlier Little Brother, in a near-future world, it centers on attempts to unionize teenagers who work within massively multiplayer online role-playing games (MMORPGs) as gold farmers, employed to raise game gold and find magic items to be resold, or as Turks, who help police the virtual environments. Employed for minimal wages under horrible working conditions — sometimes in near slavery — these children, led by a global group of fierce and talented gamers, band together, subverting the MMORPGs to take on their corrupt local bosses and the corporations that own the games. As usual, Doctorow writes with authority and a knack for authentic details and lexicon, moving between impoverished villages in China and India and inventive video game worlds. But the story founders under the volume of information he's trying to share — the action is interrupted by lectures on economic principles, sometimes disguised as conversations — and an unwieldy cast of characters. It's undeniably smart and timely, but would have benefited from tighter editing. Ages 12 — up." Publishers Weekly (Copyright Reed Business Information, Inc.)

Review:

"Award-winner Doctorow spins a mammoth tale that, when in gear, is as engaging and fascinating as any MMORPG.... UFans, future bankers and future gametechs will be in heaven." Kirkus Reviews

Review:

"Doctorow is indispensable....Once again Doctorow has taken denigrated youth behavior (this time, gaming) and recast it into something heroic. (Starred Review)" Booklist

Synopsis:

Imbued with the same lively, subversive spirit and thrilling storytelling that made Little Brother an international sensation, For the Win is a prophetic and inspiring call-to-arms for a new generation.

Synopsis:

Now in paperback, the novel of youthful fightback against the global game bosses—from the author of Little Brother

Synopsis:

In the virtual future, you must organize to survive

At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual “gold,” jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the worlds poorest countries, where countless “gold farmers,” bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay.

Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of “General Robotwalla.” In Shenzen, heart of Chinas industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo.

The ruthless forces arrayed against them are willing to use any means to protect their power—including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sisters people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once—a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.

Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation

Synopsis:

Its the twenty-first century, and all over the world, MMORPGs are big business. Hidden away in China and elsewhere, young players are pressed into working as “gold-farmers,” amassing game-wealth thats sold to Western players at a profitable markup. Some of these pieceworkers rebel, trying to go into business for themselves—but theres little to stop their bosses from dragging them back into servitude. Some of them, like young Mala in the slums of Bombay—nicknamed “General Robotwallah” for her self-taught military skill—become enforcers for the bosses, but that only buys them so much.

All the way over in L.A., young Wei-Dong, obsessed with Asian youth culture and MMORPGs, knows the system is rigged, knows that kids everywhere are being exploited. Finally, he and his Asian counterparts begin to work together to claim their rights. Under the noses of the ruling elites, they fight the bosses, the game owners and the rich speculators, outsmarting them with their street-gaming skills. But soon the battle will spill over from the virtual world to the real one, leaving the young rebels fighting not just for their rights, but for their lives….

About the Author

Canadian-born Cory Doctorow has held policy positions with Creative Commons and the Electronic Frontier Foundation and been a Fulbright Fellow at the University of Southern California. He is a co-editor of the popular weblog BoingBoing (boingboing.net), which receives over three million visitors a month. His science fiction has won numerous awards, and his YA novel Little Brother spent seven weeks on the New York Times bestseller list.

What Our Readers Are Saying

Add a comment for a chance to win!
Average customer rating based on 6 comments:

Kathryn Sipp, January 2, 2013 (view all comments by Kathryn Sipp)
Highly recommended for labor organizers, gamer geeks, and people who answer to both.
Was this comment helpful? | Yes | No
Kathryn Sipp, August 5, 2012 (view all comments by Kathryn Sipp)
A must-read for any 21st century unionist and gamer. Excellent analysis of how we can use online relationships to foster offline organizing, and vice versa. Plus, the analysis of how game gold and real gold are both fictions? Priceless.
Was this comment helpful? | Yes | No
halofriendly, January 1, 2011 (view all comments by halofriendly)
Inspiring, gripping, adventurous story about gamers all over the world banding together as the Webblys to fight for workers rights and fair compensation. I didn't always understand the gamer-ese, but that didn't matter or detract from the story at all...I had a hard time putting the book down, cried toward the end, and cheered when I finally reached the last page. Absolutely on par with Little Brother as one of my favorite books by Doctorow.
Was this comment helpful? | Yes | No
View all 6 comments

Product Details

ISBN:
9780765322166
Author:
Doctorow, Cory
Publisher:
Tor Books
Subject:
Science fiction
Subject:
Social Issues - General
Subject:
Science & Technology
Subject:
Social Issues/General (see also headings under Family)
Subject:
Science
Subject:
Technology
Subject:
Teenagers
Subject:
Virtual Reality
Subject:
General-General
Subject:
Dystopian
Copyright:
Edition Description:
Young Adult Fiction
Publication Date:
20100531
Binding:
HARDCOVER
Grade Level:
from 8 up to 13
Language:
English
Pages:
480
Dimensions:
8.25 x 5.5 x 1.25 in
Age Level:
12-UP

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Related Subjects


Children's » Awards » Oregon Reader's Choice Award
Children's » General
Children's » Sale Books
Children's » Science Fiction and Fantasy » Science Fiction
Children's » Situations » General
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Young Adult » General

For the Win New Hardcover
0 stars - 0 reviews
$17.99 In Stock
Product details 480 pages Tor Books - English 9780765322166 Reviews:
"Publishers Weekly Review" by , "Doctorow uses video games to get teenage readers to think more about globalization, economics, and fair labor practices in this expansive but ponderous story. Set, like his earlier Little Brother, in a near-future world, it centers on attempts to unionize teenagers who work within massively multiplayer online role-playing games (MMORPGs) as gold farmers, employed to raise game gold and find magic items to be resold, or as Turks, who help police the virtual environments. Employed for minimal wages under horrible working conditions — sometimes in near slavery — these children, led by a global group of fierce and talented gamers, band together, subverting the MMORPGs to take on their corrupt local bosses and the corporations that own the games. As usual, Doctorow writes with authority and a knack for authentic details and lexicon, moving between impoverished villages in China and India and inventive video game worlds. But the story founders under the volume of information he's trying to share — the action is interrupted by lectures on economic principles, sometimes disguised as conversations — and an unwieldy cast of characters. It's undeniably smart and timely, but would have benefited from tighter editing. Ages 12 — up." Publishers Weekly (Copyright Reed Business Information, Inc.)
"Review" by , "Award-winner Doctorow spins a mammoth tale that, when in gear, is as engaging and fascinating as any MMORPG.... UFans, future bankers and future gametechs will be in heaven."
"Review" by , "Doctorow is indispensable....Once again Doctorow has taken denigrated youth behavior (this time, gaming) and recast it into something heroic. (Starred Review)"
"Synopsis" by , Imbued with the same lively, subversive spirit and thrilling storytelling that made Little Brother an international sensation, For the Win is a prophetic and inspiring call-to-arms for a new generation.
"Synopsis" by ,

Now in paperback, the novel of youthful fightback against the global game bosses—from the author of Little Brother

"Synopsis" by ,

In the virtual future, you must organize to survive

At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual “gold,” jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the worlds poorest countries, where countless “gold farmers,” bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay.

Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of “General Robotwalla.” In Shenzen, heart of Chinas industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo.

The ruthless forces arrayed against them are willing to use any means to protect their power—including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sisters people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once—a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.

Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation

"Synopsis" by ,

Its the twenty-first century, and all over the world, MMORPGs are big business. Hidden away in China and elsewhere, young players are pressed into working as “gold-farmers,” amassing game-wealth thats sold to Western players at a profitable markup. Some of these pieceworkers rebel, trying to go into business for themselves—but theres little to stop their bosses from dragging them back into servitude. Some of them, like young Mala in the slums of Bombay—nicknamed “General Robotwallah” for her self-taught military skill—become enforcers for the bosses, but that only buys them so much.

All the way over in L.A., young Wei-Dong, obsessed with Asian youth culture and MMORPGs, knows the system is rigged, knows that kids everywhere are being exploited. Finally, he and his Asian counterparts begin to work together to claim their rights. Under the noses of the ruling elites, they fight the bosses, the game owners and the rich speculators, outsmarting them with their street-gaming skills. But soon the battle will spill over from the virtual world to the real one, leaving the young rebels fighting not just for their rights, but for their lives….

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