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The Jewel Fish of Karnakby Graeme Base
Synopses & Reviews
Far away in Ancient Egypt, Jackal and Ibis are brought before the Cat Pharaoh to be punished for stealing from the town market. In a merciful moment, the Pharaoh decides to give the two friends one last chance: they must journey up the River Nile to the temple of Karnak and bring back something that has been taken from her a beautiful and precious Jewel Fish. But she has a warning for the two:
“Do not take anything else while you are in Karnak. And know that the Jewel Fish is magical. Be sure it does not get wet.”
Jackal and Ibis are not very clever and ignore the Cat Pharaoh's words, taking a few extra treasures for themselves . . . and disaster follows!
Its up to readers to work out from the pages of the book what the Jewel Fish looks like, then log on to www.graemebase.com, where the Cat Pharaoh and Crocodile Prince wait for their treasures to be returned. A cunning mechanical device in the back of the book holds the final key to the puzzle.
And on the back of the books jacket is a poster map of ancient Egypt with facts about the actual places and mythological characters in the story.
Complete with hieroglyphics and sparkling jewels, here is a cautionary tale set amongst the wonders of an ancient world, from the bestselling and highly acclaimed author of such classics as Animalia, The Eleventh Hour and The Legend of the Golden Snail.
"Set in ancient Egypt, Base's latest dynamic, clue-laden adventure stars two wily thieves, Jackal and Ibis; the Cat Pharaoh offers to pardon them if they steal back a jeweled fish sculpture from the Crocodile Prince. The quest, complete with a chase and more imprudent deeds, ends badly for the two. They are condemned to a lifetime of angling for the Jewel Fish that springs to life when it gets wet and goes missing. Readers can release the pair 'from their endless task' by deciphering which fish among many in an underwater scene is the Jewel Fish (and by manipulating wheels embedded in the back cover to replicate the jeweled pattern on the fish's fins). Base (The Legend of the Golden Snail) doesn't disappoint his sleuthing fans, providing decodable hieroglyphic messages on painted stone tablets across the bottom of each spread. This tale packs in plenty of puzzle solving and Egyptology amid the boldly animated scenes; the illustrations' exquisite details — right down to the comical facial expressions of the bumbling thieves — tell much of the story. Ages 5 — 8. (Sept.)" Publishers Weekly (Starred Review) Copyright PWxyz, LLC. All rights reserved.
Set in ancient Egypt, this action-packed story follows two thieves, Jackal and Ibis. They are ordered by the Pharaoh to travel to the Palace of the Crocodile Prince in the city of Karnak to retrieve the magical Jewel Fish. When they arrive at the palace, despite the Pharaohs warning to take only the fish, Jackal and Ibis also steal gold and other riches. But the weight of the extra treasures causes their tiny boat to sink, and the Jewel Fish comes to life in the water and escapes.
Now its up to readers to find the Jewel Fish by logging on to GraemeBase.com, where they will find what they need to open the mechanical device at the back of the book. The device unlocks the secret of how to discover and capture the Jewel Fish for the Pharaoh. The reverse side of the books jacket is a poster map of ancient Egypt that gives facts about the actual places and mythological characters in the story.
Bestseller Graeme Base harks back to his classic New York Times bestselling solve-the-mystery story The Eleventh Hour in an all-new book that will “puzzle” and entice young readers.
Enter a magical world in this warm, funny, and enduring story about the special relationship between a grandson and his grandpaand their love for magic.
Bertie Badger loves to visit the Retirement Home for Elderly Magicians and watch his grandpa perform magic tricks. But one day all the magicians props go missing, so Bertie sets off to investigate. Can he solve the mystery in time to save the show? This clever book will engage readers as they are challenged to solve the mystery along with Bertie, discovering where the missing props have gone by using a decoder included with the book that reveals the mystery.
Graeme Base, creator of Animalia and many bestselling and beloved books for children, conjures up an inventive, irresistible tale.
F&P level: S
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