Mega Dose
 
 

Special Offers see all

Enter to WIN a $100 Credit

Subscribe to PowellsBooks.news
for a chance to win.
Privacy Policy

Tour our stores


    Recently Viewed clear list


    Original Essays | September 15, 2014

    Lois Leveen: IMG Forsooth Me Not: Shakespeare, Juliet, Her Nurse, and a Novel



    There's this writer, William Shakespeare. Perhaps you've heard of him. He wrote this play, Romeo and Juliet. Maybe you've heard of it as well. It's... Continue »

    spacer
Qualifying orders ship free.
$59.99
New Hardcover
Ships in 1 to 3 days
Add to Wishlist
Available for In-store Pickup
in 7 to 12 days
Qty Store Section
1 Remote Warehouse Software Engineering- Game Design
5 Remote Warehouse Software Engineering- Game Design

3D Game Programming All in One, Third Edition

by

3D Game Programming All in One, Third Edition Cover

 

Synopses & Reviews

Publisher Comments:

3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. After all the techniques are presented, you will use your new skills and the material on the DVD to create a game. The DVD contains everything you need to create a complete game, including all of the TorqueScript source code in sample and final form, the Torque 3D Tools Demo game engine, MilkShape 3D for 3D player and item modeling, The Gimp 2 for texture and image manipulation, Audacity for sound editing and recording, UVMapper for performing UV unwrapping tasks, and Torsion, the Integrated Development Environment tool for TorqueScript code.

Synopsis:

Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides the very best tools available to the Indie game maker. This hands-on book not only teaches the technical skills behind 3D game programming, but also provides you with the practical experience you need to create your own games. As you create a first-person shooter, you'll cover the techniques behind the programming, textures, and models that go into successful game creation. You'll also cover the Torque Engine and will learn how to integrate sound and music into your game. 3D Game Programming All in One provides you with the training, experience, and tools you need to turn your dreams of game creation into reality!

Synopsis:

The latest edition of a bestselling book, 3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION uses the Torque Game Engine technology to show readers how to quickly create their own professional quality games. Rather than getting bogged down in the details of programming, readers learn how to maximize all of Torque3D's powerful capabilities. A comprehensive guide to 3D game programming, the book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. Once all the techniques are presented, readers will use all of their new skills to create a sample game. Featuring fifty percent new content this new edition features coverage of Torque3D - the newest version of the Torque Game Engine - pixel and vertex shaders, aggregation models, and advanced lighting features and capabilities.

About the Author

Kenneth C. Finney has been lead faculty member for the Game Art and Design program at the Art Institute of Toronto since 2004. He began programming in 1974 and his career as a software engineer included work on high-speed trading systems technology, armored fighting vehicle systems design, nuclear reactor safety and testing technology, robotic pharmaceutical systems and 3D game engine technology. In 1997 Ken was a recipient of the prestigious Conference Board of Canada ITX (Innovation in Technology Excellence) Award for his work on InScan[md]a high-speed document scanning system. At the turn of the millennium, Ken decided to pursue his passion for computer games, and began gradually moving out of the world of commercial and industrial technology and into the game development arena. Ken is the creator of the popular Tubettiworld online game and the 'QuicknDirty' game management tools for Novalogic's Delta Force 2 game series. Ken is co-owner of Sprite House Games, a game company located in the Greater Toronto Area in Ontario, Canada, where he is working on producing several projects, including Juggernaut (in association with GarageGames), a 3D FPS tech demo for Torque 2.0 and Beast Forge, a TorqueX (XNA) game utilizing advanced AI techniques.

Table of Contents

1. Introduction to 3D Game Development. 2. Introduction to Programming. 3. Introduction to 3D Concepts. 4. Game Programming. 5. Gameplay. 6. Network. 7. Common Scripts. 8. Introduction to Textures. 9. Skins. 10. Creating GUI Elements. 11. Materials. 12. Terrains and Skyboxes. 13. Introduction to Modeling with Milkshape. 14. Making a player model. 15. Making a Vehicle Model. 16. Making Weapons and Items. 17. Making Structures. 18. Building and Lighting the Game World. 19. Game Sound and Music. 20. Creating the Game Mission. 21. Game Server and Client. 22. Components. 23. The End Game. Appendix A: The Torque3D Reference. Appendix B: Game Development Resources on the Internet. Appendix C: Game Development Tool Reference. Appendix D: GPL License Text.

Product Details

ISBN:
9781435457447
Author:
Finney, Kenneth C.
Publisher:
Cengage Learning
Author:
Finney, Kenneth C(Kenneth C. Finney)
Subject:
Programming - Games
Subject:
Computer Graphics - Game Programming
Subject:
game programming
Subject:
game development
Subject:
3D game programming
Subject:
3d game development
Subject:
Torque.
Subject:
Torque 3D
Subject:
Torque Game Engine
Subject:
game engine
Subject:
Software Engineering-Game Design
Subject:
General Computers
Copyright:
Publication Date:
20121231
Binding:
HARDCOVER
Grade Level:
Professional and scholarly
Language:
English
Pages:
1152

Related Subjects

Computers and Internet » Networking » General
Computers and Internet » Software Engineering » Game Design
Health and Self-Help » Psychology » General
Hobbies, Crafts, and Leisure » Games » Video Games
Metaphysics » General

3D Game Programming All in One, Third Edition New Hardcover
0 stars - 0 reviews
$59.99 In Stock
Product details 1152 pages Course Technology - English 9781435457447 Reviews:
"Synopsis" by , Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides the very best tools available to the Indie game maker. This hands-on book not only teaches the technical skills behind 3D game programming, but also provides you with the practical experience you need to create your own games. As you create a first-person shooter, you'll cover the techniques behind the programming, textures, and models that go into successful game creation. You'll also cover the Torque Engine and will learn how to integrate sound and music into your game. 3D Game Programming All in One provides you with the training, experience, and tools you need to turn your dreams of game creation into reality!
"Synopsis" by , The latest edition of a bestselling book, 3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION uses the Torque Game Engine technology to show readers how to quickly create their own professional quality games. Rather than getting bogged down in the details of programming, readers learn how to maximize all of Torque3D's powerful capabilities. A comprehensive guide to 3D game programming, the book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. Once all the techniques are presented, readers will use all of their new skills to create a sample game. Featuring fifty percent new content this new edition features coverage of Torque3D - the newest version of the Torque Game Engine - pixel and vertex shaders, aggregation models, and advanced lighting features and capabilities.
spacer
spacer
  • back to top

FOLLOW US ON...

     
Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.