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ActionScript for Multiplayer Games and Virtual Worlds

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ActionScript for Multiplayer Games and Virtual Worlds Cover

 

Synopses & Reviews

Publisher Comments:

This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn't as difficult as you might think, and it is fun and highly rewarding

ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you'll learn:

How to connect users to achieve real-time interactionWhen to make decisions on the server versus the game clientTime synchronization techniquesHow to use dead reckoning smoothing to hide network latencyAbout tile-based games the isometric viewTechniques for customizing and rendering avatars in a virtual world

In addition, you'll learn everything that goes into building:

A real-time multiplayer tank battle gameA real-time multilayer cooperative gameA virtual world

Product Details

ISBN:
9780321679451
Publisher:
New Riders
Subject:
Computers : Programming Languages - General
Author:
Makar, Jobe
Publication Date:
August 2009
Binding:
eBooks
Language:
English
Pages:
312

Related Subjects

Computers and Internet » Software Engineering » Programming and Languages

ActionScript for Multiplayer Games and Virtual Worlds
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$ In Stock
Product details 312 pages New Riders - English 9780321679451 Reviews:
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