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IPhone Open Application Development: Write Native Objective-C Applications for the IPhoneby Jonathan Zdziarski
Synopses & Reviews
Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software.
In this clear and concise book, veteran hacker Jonathan Zdziarski — one of the original hackers of the iPhone — explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks.
iPhone Open Application Development walks you through the iPhone's native development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features — graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit.
This book explains:
The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow
Looks at the native environment of the iPhone and describes how to build software for the device.
Jonathan Zdziarski is better known as the hacker "NerveGas" in the iPhone development community. He is well known for his work in cracking the iPhone and lead the effort to port the first open source applications. Hailed on many geek news sites for his accomplishments, Jonathan is best known for the first application to illustrate and take full advantage of the major iPhone APIs: NES.app, a portable Nintendo Entertainment System emulator.
Jonathan is also a full-time research scientist and longtime spam-fighter. He is founder of the DSPAM project, a high profile, next-generation spam filter that was acquired in 2006 by a company designing software accelerators. He lectures widely on the topic of spam and is a foremost researcher in the fields of machine-learning and algorithmic theory.
Table of Contents
PrefaceChapter 1: Breaking Into and Setting Up the iPhoneChapter 2: Getting Started with ApplicationsChapter 3: Introduction to UIKitChapter 4: Event Handling and Graphics ServicesChapter 5: Advanced Graphics Programming with Core Surface and Layer KitChapter 6: Making Some NoiseChapter 7: Advanced UIKit DesignMiscellaneous Hacks and RecipesColophon
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