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Reading Comics: How Graphic Novels Work and What They Mean

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Reading Comics: How Graphic Novels Work and What They Mean Cover

 

Synopses & Reviews

Publisher Comments:

Suddenly, comics are everywhere: a newly matured art form, filling bookshelves with brilliant, innovative work and shaping the ideas and images of the rest of contemporary culture. In Reading Comics, critic Douglas Wolk shows us why this is and how it came to be. Wolk illuminates the most dazzling creators of modern comics-from Alan Moore to Alison Bechdel to Dave Sim to Chris Ware-and introduces a critical theory that explains where each fits into the pantheon of art. Reading Comics is accessible to the hardcore fan and the curious newcomer; it is the first book for people who want to know not just what comics are worth reading, but also the ways to think and talk and argue about them.

Synopsis:

The volume contains two sections: "Theory and History," an explanation of comics as a medium and an overview of its evolution, and "Reviews and Commentary," a diverse examination of creators and works. The second section spans Will Eisner's pioneering efforts as well as the groundbreaking modern comics by the Hernandez brothers, Chris Ware and Alison Bechdel.

About the Author

\Douglas Wolk writes about comics and music for publications including the New York Times, Rolling Stone, the Washington Post, Salon, and The Believer. He lives in Portland, Oregon.

Table of Contents

Pt. 1. Theory and history. What comics are, and what they aren't — Auteurs, the history of art comics, and how to look at ugly drawings — What's good about bad comics, and what's bad about good comics — Superheroes and superreaders — Pictures, words and the space between them — Pt. 2. Reviews and commentary. David B.: The battle against the real world — Chester Brown: The outsider — Steve Ditko: A is A — Will Eisner and Frank Miller: The raconteurs — Gilbert Hernandez: Spiraling into the system — Jaime Hernandez: Mad love — Craig Thompson and James Kochalka: Craft vs. cuteness — Hope Larson: The cartography of joy — Carla Speed McNeil: Shape-changing demons, birth-yurts and robot secretaries — Alan Moore: The house of the magus — Grant Morrison: The invisible king — Dave Sim: Aardvark politick — The dark mirrors of Jim Starlin's Warlock — Tomb of Dracula: the cheap, strong stuff — Kevin Huizenga: Visions from the enchanted gas station — Charles Burns and Art Spiegelman: Draw yourself raw — Why does Chris Ware hate fun? — Alison Bechdel: Reframing memory — Afterword: The rough wave and the smooth wave.

Product Details

ISBN:
9780786721573
Publisher:
Da Capo Press
Subject:
Comics & Cartoons
Author:
Wolk, Douglas
Subject:
Comic books, strips, etc.
Subject:
United states
Subject:
Popular Culture - General
Subject:
Graphic Novels
Subject:
Form - Comic Strips & Cartoons
Subject:
Sociology - General
Subject:
History & Criticism *
Subject:
Comic books, strips, etc. -- United States.
Subject:
Comics & Graphic Novels
Subject:
Graphic novels - History and criticism
Subject:
Graphic Novels-Toon History
Subject:
Literary Criticism : General
Subject:
main_subject
Subject:
all_subjects
Subject:
Social Science : Popular Culture - General
Edition Number:
1
Publication Date:
July 2008
Binding:
eBooks
Language:
English
Pages:
416

Related Subjects

Fiction and Poetry » Graphic Novels » General
History and Social Science » Sociology » General
Humanities » Literary Criticism » Comics and Graphic Novels

Reading Comics: How Graphic Novels Work and What They Mean
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Product details 416 pages Da Capo Press, Incorporated - English 9780786721573 Reviews:
"Synopsis" by , The volume contains two sections: "Theory and History," an explanation of comics as a medium and an overview of its evolution, and "Reviews and Commentary," a diverse examination of creators and works. The second section spans Will Eisner's pioneering efforts as well as the groundbreaking modern comics by the Hernandez brothers, Chris Ware and Alison Bechdel.
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