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Application Design for Wearable Computing


Application Design for Wearable Computing Cover


Synopses & Reviews

Publisher Comments:

This lecture describes application design for wearable computing, providing a blend of experiencebasedinsights, learning in application development, and guidelines on how to frame problems andaddress a specifi c design context, followed by more detailed issues and solution approaches at thenext level of the application development. The lecture takes the viewpoint of a potential designeror researcher in this fi eld and aims to present such an integrated material in one place. Designingwearable computer interfaces requires attention to many different factors because of the computer "scloseness to the body and its use while performing other tasks. Among the most challenging questionsfacing wearable-computer designers are user needs and interactions. For the purposes of discussion,we have created the SUCAMP framework, which consists of the following factors: user,corporal, attention, manipulation, and perception. Each of these factors and their importance hasbeen described. A number of example prototypes developed by the authors, as well as the otherresearchers, have been used to illustrate these concepts. Wearable computers have established theirfi rst foothold in several application domains, such as vehicle and aircraft maintenance and manufacturing,inspection procedures, language translation, and other areas.The lecture proceeds by describing the next step in the evolution of wearable computers, namelycontext awareness. Context-aware computing takes into account a user "s state and surroundings, andthe mobile computer modifi es its behavior based on this information. A user "s context can be quiterich, consisting of attributes such as physical location, physiological state, personal history, daily behavioralpatterns, and so forth. If a human assistant were given such context, he or she would makedecisions in a proactive fashion, anticipating user needs, and acting as a proactive assistant. The goal isto enable mobile computers to play an analogous role, exploiting context information to signifi cantlyreduce demands on human attention. Context-aware intelligent agents can deliver relevant informationwhen a user needs that information. These data make possible many exciting new applications,such as augmented reality, context-aware collaboration, augmented manufacturing, and maintenance.The combined studies and research reported in this lecture suggest a number of useful guidelinesfor designing wearable computing devices. Also included with the guidelines is a list of questionsthat designers should consider when beginning to design a wearable computer. The researchdirections section emphasizes remaining challenges and trends in the areas of user interface, modalitiesof interaction, and wearable cognitive augmentation. Finally, we summarize the most importantchallenges and outline future directions in wearable computing.

Table of Contents

Introduction — The wearable computing UCAMP — Design guidelines for wearable computing — Research directions — Conclusions and future challenges.

Product Details

Morgan & Claypool Publishers
Starner, Thad
Siewiorek, Daniel P.
Smailagic, Asim
Publication Date:

Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Networking » Wireless
Computers and Internet » Personal Computers » General
Home and Garden » Household » Pest Control
Science and Mathematics » Agriculture » General

Application Design for Wearable Computing
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Product details 65 pages Morgan & Claypool Publishers - English 9781122896894 Reviews:
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