This is Real Life Sale
 
 

Special Offers see all

Enter to WIN a $100 Credit

Subscribe to PowellsBooks.news
for a chance to win.
Privacy Policy

Visit our stores


    Recently Viewed clear list


    Lists | March 13, 2015

    Hanya Yanagihara: IMG Nine Tips for Finishing That Novel



    My second novel, A Little Life — about a group of men in New York and their friendship over the course of 30 years — will be published... Continue »
    1. $21.00 Sale Hardcover add to wish list

      A Little Life

      Hanya Yanagihara 9780385539258

    spacer

This item may be
out of stock.

Click on the button below to search for this title in other formats.


Check for Availability
Add to Wishlist

GPU-Based Techniques for Global Illumination Effects

by

GPU-Based Techniques for Global Illumination Effects Cover

 

Synopses & Reviews

Publisher Comments:

This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms.

About the Author

Mateu Sbert works at the Institute of Informatics and Applications at the University of Girona, Spain.

Product Details

ISBN:
9781122900942
Publisher:
Morgan & Claypool
Subject:
main_subject
Author:
Sbert, Mateu
Author:
Szecsi, Laszlo
Author:
Szirmay-Kalos, Laszlo
Subject:
all_subjects
Publication Date:
20080530
Binding:
ELECTRONIC
Language:
English
Pages:
275

Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Graphics » Digital Media » Video and Animation
Computers and Internet » Graphics » General

GPU-Based Techniques for Global Illumination Effects
0 stars - 0 reviews
$ In Stock
Product details 275 pages Morgan & Claypool - English 9781122900942 Reviews:
spacer
spacer
  • back to top

FOLLOW US ON...

     
Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.