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Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications

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Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications Cover

 

Synopses & Reviews

Publisher Comments:

Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences.

Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer.

  • Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications
  • Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces
  • Apply your knowledge of Objective-C to the iPhone/iPod Touch framework
  • Customize standard UIKit views according to Apple's Human Interface Guidelines and usability principles
  • Learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness

Synopsis:

Provides a hands-on, example-driven tour of Apple's user interface toolkit while covering common design patterns to help iPhone and iPod Touch users with such areas as Cocoa Touch applications, the Human Interface Guidelines, and standard UIKit views. Original.

Table of Contents

Preface; Audience for This Book; Organization of This Book; Conventions Used in This Book; Using Code Examples; Safari

Product Details

ISBN:
9781449379254
Publisher:
O'Reilly
Subject:
Programming - Object Oriented Programming
Author:
Toby Boudreaux
Author:
Boudreaux, Toby
Subject:
Hardware - Handheld Devicesng
Subject:
Hardware - Personal Computers - Macintosh
Subject:
Hardware - Handheld Devices
Subject:
Programming / Object Oriented
Subject:
Computers-Reference - General
Subject:
Mobile and Handheld Devices-iPhone
Subject:
Software Engineering-Object Oriented Programming
Subject:
IPhone (Smartphone) - Programming
Subject:
Application software -- Development.
Subject:
main_subject
Subject:
all_subjects
Publication Date:
20090812
Binding:
ELECTRONIC
Language:
English
Pages:
174

Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Computers Reference » Social Aspects » General
Computers and Internet » Computers Reference » Social Aspects » Human and Computer Interaction
Computers and Internet » Graphics » User Interface
Computers and Internet » Personal Computers » General
Computers and Internet » Programming » Apple Programming
Computers and Internet » Software Engineering » Object Oriented Programming
Computers and Internet » Software Engineering » Programming and Languages
Engineering » Engineering » Mobile and Wireless Communications
Reference » Science Reference » Technology

Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications
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$ In Stock
Product details 174 pages O'Reilly Media - English 9781449379254 Reviews:
"Synopsis" by , Provides a hands-on, example-driven tour of Apple's user interface toolkit while covering common design patterns to help iPhone and iPod Touch users with such areas as Cocoa Touch applications, the Human Interface Guidelines, and standard UIKit views. Original.
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