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Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applicationsby Toby Boudreaux
Synopses & Reviews
Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences.
Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer.
Provides a hands-on, example-driven tour of Apple's user interface toolkit while covering common design patterns to help iPhone and iPod Touch users with such areas as Cocoa Touch applications, the Human Interface Guidelines, and standard UIKit views. Original.
Table of Contents
Preface; Audience for This Book; Organization of This Book; Conventions Used in This Book; Using Code Examples; Safari
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Computers and Internet » Computers Reference » General