egogrif, September 30, 2011 (view all comments by egogrif)
This is the type of advice that is completely obvious and intuitive...but only after you read it. I could hardly get ten pages in without wanting to rush off and draw something. I will keep this book next to my workstation as a reference for whenever I'm feeling stumped or have "artists block." And besides all the help it gives, it's just plain fun to read!
Brian Dunn, October 5, 2006 (view all comments by Brian Dunn)
"Making Comics" is a near-perfect guide for the budding comics artist and a wonderful exploration of the art form for the average fan. It's a beautiful book.
Was this comment helpful? | Yes | No (5 of 9 readers found this comment helpful)
"Publishers Weekly Review"
by Publishers Weekly,
"Every medium should be lucky enough to have a taxonomist as brilliant as McCloud. The follow-up to his pioneering Understanding Comics (and its flawed sequel Reinventing Comics) isn't really about how to draw comics: it's about how to make drawings become a story and how cartooning choices communicate meaning to readers. ('There are no rules,' he says, 'and here they are.') McCloud's cartoon analogue, now a little gray at the temples, walks us through a series of dazzlingly clear, witty explanations (in comics form) of character design, storytelling, words and their physical manifestation on the page, body language and other ideas cartoonists have to grapple with, with illustrative examples drawn from the history of the medium. If parts of his chapter on 'Tools, Techniques and Technology' don't look like they'll age well, most of the rest of the book will be timelessly useful to aspiring cartoonists. McCloud likes to boil down complicated topics to a few neatly balanced principles; his claim that all facial expressions come from degrees and combinations of six universal basic emotions is weirdly reductive and unnerving, but it's also pretty convincing. And even the little ideas that he tosses off — like classifying cartoonists into four types — will be sparking productive arguments for years to come. (Sept.)" Publishers Weekly (Starred Review) (Copyright Reed Business Information, Inc.)
by Library Journal,
"Like his previous books, this is thoughtful, fascinating, stimulating, potentially controversial, and inspiring."
"The volume covers a lot of ground and always in comic-strip format that McCloud's mastery makes easy going. There's plenty of practical value here for neophyte and veteran artists alike; meanwhile, those content to just read other peoples' comics will have their appreciation of the medium enhanced."
In a voice that mixes dry humor and clear, concise instruction, McCloud's cartoon narrator shows readers how to master the human condition through word and image in a brilliantly minimalist way. Comic book devotees as well as the most uninitiated will marvel at this journey into a once-underappreciated art form.
Hillary Chute has become recognized not only as the most incisive scholar of contemporary comics, but also as the most canny interlocutor with the star practitioners of this booming genre. There is a sense of community among these artists, and they have together taken the field of graphic narrative forward in terms of force, sophistication, and craft.and#160; But their styles and sensibilities diverge, and their work represents a range of goals and desires, which Chute deftly elicits in conversation. Several commonalities emerge from the interviews. For example, art school was not, for any of these cartoonists, a necessary step for a career in comics. Another theme running across the interviews is the enduring importance of print and the varieties of its circulation. For example, Lynda Barryand#8217;s first book, collecting her series Two Sisters was entirely reproduced through Xeroxes: and#147;Copy shops had just come out,and#8221; she tells Chute. and#147;I just copied the whole collection. I put it in a manila envelope and I hand-decorated the top, and I sold them for ten dollars.and#8221; These mechanisms of reproduction, Chute notes, were key for the expansion of creative comics culture.and#160;
We are living in a golden age of cartoon art. Never before has graphic storytelling been so prominent or garnered such respect: critics and readers alike agree that contemporary cartoonists are creating some of the most innovative and exciting work in all the arts.and#160;
For nearly a decade Hillary L. Chute has been sitting down for extensive interviews with the leading figures in comics, and with Outside the Box she offers fans a chance to share her ringside seat. Chuteand#8217;s in-depth discussions with twelve of the most prominent and accomplished artists and writers in comics today reveal a creative community that is richly interconnected yet fiercely independent, its members sharing many interests and approaches while working with wildly different styles and themes. Chuteand#8217;s subjects run the gamut of contemporary comics practice, from underground pioneers like Art Spiegelman and Lynda Barry, to the analytic work of Scott McCloud, the journalism of Joe Sacco, and the extended narratives of Alison Bechdel, Charles Burns, and more. They reflect on their experience and innovations, the influence of peers and mentors, the reception of their art and the growth of critical attention, and the crucial place of print amid the encroachment of the digital age.
Beautifully illustrated in full-color, and featuring three never-before-published interviewsand#151;including the first published conversation between Art Spiegelman and Chris Wareand#151;Outside the Box will be a landmark volume, a close-up account of the rise of graphic storytelling and a testament to its vibrant creativity.
Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.