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1 TechnicalSoftware Engineering- Game Design


Story and Simulations for Serious Games: Tales from the Trenches
by Nick Iuppa and Terry Borst

Story and Simulations for Serious Games: Tales from the Trenches Cover

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Synopses & Reviews

Publisher Comments:

How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.

*Learn to create a new kind of gaming experience that will broaden the audience for entertainment games and simulations by engaging game users at an emotional rather than a purely visceral level.

*Learn to engage players in more memorable, effective experiences that can deal with far more complex and demanding skills such as management, leadership and crisis decision-making.

*Features a unique mix of theory and application providing practical advice using real-world examples from recent military research and development projects

Review:

o anyone who wants to undertake the task of storytelling in a computer-driven environment."-- Larry Tuch

About the Author

Terry Borst is a Writers Guild of America member with credits in feature films, episodic television, and videogames, including the award-winning WING COMMANDER III and WING COMMANDER IV, and Microsoft's space adventure game FREELANCER. He has also taught screenwriting and multimedia design at UCLA, USC, the College of Santa Fe, the Banff Centre for the Arts, Moorpark College and various conferences and workshops.

Table of Contents

Teaches the latest and most relevant techniques to create story-based simulations (the future of game design)!

Product Details

ISBN:
9780240807881
Subtitle:
Tales from the Trenches
Author:
Nick Iuppa and Terry Borst
Author:
Borst, Iuppa, Nicholas, Terry
Author:
Iuppa, Nicholas
Author:
Borst, Terry
Publisher:
Focal Press
Subject:
Digital computer simulation
Subject:
Computer games
Subject:
Computer Graphics - Game Programming
Subject:
Computer Graphics - General
Copyright:
Publication Date:
November 2006
Binding:
Paperback
Language:
English
Illustrations:
Y
Pages:
246
Dimensions:
10.25 x 7.25 in