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Unit Operations: An Approach to Videogame Criticism

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Unit Operations: An Approach to Videogame Criticism Cover

 

Synopses & Reviews

Publisher Comments:

In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium--from videogames to poetry, literature, cinema, or art--can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies."The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.

Synopsis:

A critical approach that marries literary theory and information technology, reading digital and cultural artifacts—whether videogames, literature, or film—as configurative systems of interlocking units of meaning.

About the Author

Ian Bogost is Assistant Professor in the School of Literature, Communication, and Culture at the Georgia Institute of Technology and Founding Partner, Persuasive Games LLC.

Product Details

ISBN:
9780262524872
Author:
Bogost, Ian
Publisher:
MIT Press (MA)
Other:
Bennett, W. Lance
Location:
Cambridge
Subject:
Youth
Subject:
Political participation
Subject:
Video & Electronic - General
Subject:
Media Studies
Subject:
Social Aspects - General
Subject:
Games-Video Games
Edition Description:
Trade paper
Series:
Unit Operations
Publication Date:
20080331
Binding:
TRADE PAPER
Grade Level:
from 17
Language:
English
Illustrations:
Y
Pages:
264
Dimensions:
9 x 7 x 0.5 in

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Related Subjects

Business » Communication
Business » General
Computers and Internet » Software Engineering » Game Design
History and Social Science » Sociology » Media
Hobbies, Crafts, and Leisure » Games » Video Games

Unit Operations: An Approach to Videogame Criticism New Trade Paper
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Product details 264 pages Mit Press - English 9780262524872 Reviews:
"Synopsis" by , A critical approach that marries literary theory and information technology, reading digital and cultural artifacts—whether videogames, literature, or film—as configurative systems of interlocking units of meaning.
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