Don't Miss
More at Powell's
Original Essays | June 27, 2009
By Fran Cannon Slayton
"Unfortunately, I've been to my fair share of wakes."
Continue »
-
 |
$23.00 List price: $27.95
HARDCOVER, SALE
Ships in 1 to 3 days
More copies of this ISBN:
This title in other formats: -
Adobe digital editions, $24.81
-
Microsoft reader ebooks, $24.81
-
Palm reader ebooks, $24.81
-
New, Trade paper, $16.00
-
New, Compact disc, $34.99
-
New, Compact disc, $69.99
-
New, Mp3 cd, $24.99
The Pixar Touch: The Making of a Company
by David A. Price
|
|
|
|
Synopses & Reviews The roller-coaster rags-to-riches story behind the phenomenal success of Pixar Animation Studios: the first in-depth look at the company that forever changed the film industry and the "fraternity of geeks" who shaped it.
The Pixar Touch is a story of technical innovation that revolutionized animation, transforming hand-drawn cel animation to computer-generated 3-D graphics. It's a triumphant business story of a company that began with a dream, remained true to the ideals of its founders — antibureaucratic and artist-driven — and ended up a multibillion-dollar success.
We meet Pixar's technical genius and founding CEO, Ed Catmull, who dreamed of becoming an animator, inspired by Disney's Peter Pan and Pinocchio, realized he would never be good enough, and instead enrolled in the then-new field of computer science at the University of Utah. It was Catmull who founded the computer graphics lab at the New York Institute of Technology and who wound up at Lucasfilm during the first Star Wars trilogy, running the computer graphics department, and found a patron in Steve Jobs, just ousted from Apple Computer, who bought Pixar for five million dollars. Catmull went on to win four Academy Awards for his technical feats and helped to create some of the key computer-generated imagery software that animators rely on today.
Price also writes about John Lasseter, who catapulted himself from unemployed animator to one of the most powerful figures in American filmmaking; animation was the only thing he ever wanted to do (he was inspired by Disney's The Sword in the Stone), and Price's book shows how Lasseter transformed computer animation from a novelty into an art form. The author writes as well about Steve Jobs, as volatile a figure as a Shakespearean monarch...
Based on interviews with dozens of insiders, The Pixar Touch examines the early wildcat years when computer animation was thought of as the lunatic fringe of the medium.
We see the studio at work today; how its writers, directors, and animators make their astonishing, and astonishingly popular, films.
The book also delves into Pixar's corporate feuds: between Lasseter and his former champion, Jeffrey Katzenberg (A Bug's Life vs. Antz), and between Jobs and Michael Eisner. And finally it explores Pixar's complex relationship with the Walt Disney Company as it transformed itself from a Disney satellite into the $7.4 billion jewel in the Disney crown. Review: A generation of American kids has grown up watching Pixar's movies in theaters, on TVs and now on portable gadgets like DVD players and iPods. But in "The Pixar Touch," David A. Price starts this pop-culture giant's story in neither Hollywood nor Silicon Valley, but the University of Utah's computer-science department. There in the early 1970s a programmer named Ed Catmull decided ... Washington Post Book Review (read the entire Washington Post review) to branch out into computerized animation, despite the almost total uselessness of the day's slow, expensive computers for that task and the almost total lack of job options for somebody with that skill. Price, a former reporter for Investor's Business Daily, describes how Catmull and a crew of other would-be electronic movie-makers wound up migrating to the New York Institute of Technology's Computer Graphics Lab, a locale that offered the advantages of generous funding for new computers and lax oversight. And then they waited for somebody in the movie business to underwrite their vision of using computers, not pens and ink, to draw each frame of a motion picture. Eventually, "Star Wars" director George Lucas offered Catmull a job, after which he gradually hired away his NYIT colleagues. At this point, this band of frustrated innovators comes off a bit like a Pixar hero: tugged along by big dreams but held back by an endearing level of cluelessness. Price notes that "the Lucasfilm Computer Division did not yet have a computer, or even a word processing machine. The only typewriter was on the desk of Catmull's secretary," which its staffers used to hammer out "white papers and design documents." Paper turned into pixels in 1981, when Paramount hired Lucasfilm to whip up a brief animation of a dead planet being brought to life for "Star Trek II: The Wrath of Khan." (On a micro level, computers just make animation more efficient; on a macro level, they have made animation much more of a 3-D medium, in much the same way that ever-more processing power has turned the video game into an increasingly movie-like experience.) Price captures the extraordinary attention the programmers paid to detail in hopes that this clip would serve as a "sixty-second commercial" for their talents: One programmer ensured that the stars visible in the background matched those visible from a real star 11.3 light-years away from Earth. Additional gigs in movies and commercials, along with animated shorts made to impress others in the business, led to Pixar's birth as an independent company in 1986 — purchased and bankrolled by Steve Jobs, who had just been forced out of Apple. From this point on, "The Pixar Touch" can be read in two ways. For fans of Pixar's work, it can resemble the "making of" and director's-commentary bonus features on most DVDs. You could throw a copy of each Pixar release into your DVD player as you read the chapter about its production, and you could recite enough trivia to wow any Pixar completist. (Did you know that Sulley, the blue behemoth in "Monsters, Inc." had 2,320,413 hairs? Me neither.) But the book also must serve as a history of Pixar the company, and there it loses its focus on some critical developments. Jobs, who apparently did not cooperate with the book, first appears as a sort of distant, cranky godfather to the company and then largely vanishes offstage. This treatment leaves some plot lines hanging: Did his well-documented perfectionism lead to better movies, or did he just annoy the artists? Some anecdotes fade in and out randomly. A chapter about the making of "Monsters, Inc." opens with seven pages of reporting about an unsuccessful lawsuit alleging that Pixar stole the basic story from an outside author, then switches gears for the next seven pages to chronicle the making of the movie, then launches into a recounting of a different intellectual-property lawsuit. Insights into how much creators can, do or should learn, borrow or steal from the work of others get lost amid the courtroom stenography. Price also occasionally shows questionable judgment in his sourcing, for example wrapping up a discussion of the success of "The Incredibles" with a page of quotes from the breathlessly enthusiastic reviews at AintItCool.com. And too many of the book's illustrations consist of verbatim reproductions of press releases, hardly the most riveting historical documents. The book concludes with a chastened Disney — which had long ago fired future Pixar director John Lasseter from an animator's job — buying Pixar for $6.3 billion. In one way, it ends too soon, barely addressing Pixar's relatively aggressive moves to distribute its releases online as digital downloads. Will those efforts pan out, or will Pixar's management blow this chance after getting so many earlier technological advances right? We may have to wait for a sequel to find out. Rob Pegoraro writes about technology for The Washington Post's Financial section and washingtonpost.com. Reviewed by Rob Pegoraro, Washington Post Book World (Copyright 2006 Washington Post Book World Service/Washington Post Writers Group)
(hide most of this review) Review: "In The Pixar Story, David A. Price, a tough, unsentimental reporter, ferrets out lots of backstage drama from fresh sources, weaving a commendably unvarnished history. (Grade: B+)" Entertainment Weekly Review: "Brisk history of an entertainment juggernaut that is also the history of computer animation....A heck of a yarn, full of vivid characters, reversals of fortune and stubborn determination: Pixar should make a movie out of it." Kirkus Reviews (Starred Review) Review: "[A]n eye-opening account that pulls back the curtain to reveal the process of evolution, the labor of love, and all the business dealings behind the magic of 3-D animation." Booklist Review: "[A] most fascinating and entertaining story of how a struggling little company overcame many odds to become a major Hollywood entity. Recommended." Library Journal Synopsis: A look at the company that forever changed the film industry, The Pixar Touch is a story of technical innovation that revolutionized animation — and ended up a multibillion-dollar success. Illustrated. About the Author David A. Price was raised in Richmond, Virginia, and was educated at the College of William and Mary, where he received his degree in computer science. He graduated from Harvard Law School and Cambridge University. Price has written for The Wall Street Journal, Investor's Business Daily, Business 2.0, The Washington Post, Forbes, and Inc. and is the author of Love and Hate in Jamestown. He lives with his wife and sons in Washington, D.C.
Product Details
- ISBN:
- 9780307265753
- Subtitle:
- The Making of a Company
- Author:
- Price, David A.
- Publisher:
- Knopf Publishing Group
- Subject:
- General
- Subject:
- Computer animation
- Subject:
- Animated films
- Subject:
- Corporate & Business History - General
- Subject:
- Film & Video - History & Criticism
- Subject:
- Animation
- Subject:
- Pixar (Firm)
- Publication Date:
- May 2008
- Binding:
- Hardcover
- Language:
- English
- Illustrations:
- Y
- Pages:
- 308
- Dimensions:
- 9.52x6.84x1.21 in. 1.45 lbs.
Other books you might like
-
-
-
-
-
-
Related Aisles
|