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Silent Hill: The Terror Engine (Landmark Video Games)

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Silent Hill: The Terror Engine (Landmark Video Games) Cover

 

Synopses & Reviews

Publisher Comments:

Silent Hill: The Original Survival Horror Video Game, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is a close analysis of the first three Silent Hill games. Silent Hill, first released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Resident Evil and Fatal Frame. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; and the artificial and game play emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.

“This book combines a robust structure with outstanding fine-grained analysis of the individual games. I was impressed by how sure-footedly Bernard Perron negotiates the plot twists and turns, and charts the many influences on the games. I know these games quite well, yet I continually learned new things.”

—Simon Niedenthal, Malmö University, Sweden

Synopsis:

The second entry in the Landmark Video Games series

Synopsis:

Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.

About the Author

Bernard Perron is Professor of Cinema at the Université de Montréal and coeditor, with Mark J. P. Wolf, of the Landmark Video Games series.

Product Details

ISBN:
9780472071623
Author:
Perron, Bernard
Publisher:
University of Michigan Press
Subject:
Games-Video Games
Edition Description:
Paper Text
Series:
Landmark Video Games
Publication Date:
20120131
Binding:
Paperback
Language:
English
Illustrations:
12 BandW illustrations
Pages:
172
Dimensions:
9 x 6 in

Related Subjects

History and Social Science » Sociology » Media
Hobbies, Crafts, and Leisure » Games » Video Games

Silent Hill: The Terror Engine (Landmark Video Games) New Hardcover
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Product details 172 pages University of Michigan Press - English 9780472071623 Reviews:
"Synopsis" by , The second entry in the Landmark Video Games series
"Synopsis" by , Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.
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