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Original Essays | April 16, 2013

Urban Waite: IMG The Dark Side



Every night after I finish work, I sit down to write this essay, and every night I fail. And failure, believe it or not, is one of the best things... Continue »
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Catan: Cities & Knights Expansion

by

Catan: Cities & Knights Expansion Cover

 

Staff Pick

Of all the expansions, this is by far my favorite. Catan has fluorished and now, knights are required to defend the settlers against the barbarians. In this expansion, the settlers vie for dominance through a combination of: the building of settlements, cities, and metropolises; the trading of commodities and development cards; and the all-too-familiar longest road and largest army. The first player to 13 points claims victory. If you quickly build cities (be sure to defend them with knights!), use development cards strategically, and are the first to a metropolis, you'll find yourself on the winning end of this game! This expansion really adds an additional layer of fun to the original game, and I've spent countless fun-filled (and ego-bruising) board-game nights defending Catan from the barbarians!
Recommended by Kelly S., Powells.com

Synopses & Reviews

Publisher Comments:

Flourishing trade brings prosperity to Catan. However, all this wealth also attracts barbarians. The knights of Catan are needed! The expansion can also be combined with "Seafarers" and "Traders & Barbarians." Requires the Base Game to play.

What Is It About?
Use the hexes of the Catan Base Game to assemble Catan within the provided frame. Each player has just built a settlement and a city, when dark clouds gather over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sail toward the island's shores. There is still enough time to prepare for confronting the intruders, though. The strength of the hostile barbarian army always corresponds to the number of cities on Catan. In order to successfully defend Catan, the knights of all players combined must be at least as strong as the barbarian army.

Knights are not being used in the form of cards; instead, they are represented by wooden tokens that are placed on free intersections. Each token has an "active" side depicting a black-and-white knight helmet and an "inactive" side depicting a knight helmet in color. A knight can only fight after he is activated; activation costs one grain. After paying said grain, the player turns the knight token over to its active side. Each ring on the token counts as one strength point. If the knights of all players combined have enough strength points to defeat the barbarian army, the danger is averted for the moment. However, if the Catanian knights are too weak, a city will be raided and downgraded to a settlement. This unfortunate event always affects the player who contributed the least amount of knight strength. Besides defending Catan, knights can also be used to chase away the robber or to displace another player's knight.

When the players are not busy defending Catan, they are competing for the metropolises, which represent two additional victory points. In order to establish a metropolis (which is placed on top of a city), the players first need to improve their cities. The construction of city buildings, such as the Library, Market, Abbey, or Town Hall, is indicated on development flip-charts. The players pay for city improvements with commodities such as coins, cloth, or books. How do you get commodities? Cities adjacent to forest, pasture, and hills hexes produce only one resource (instead of 2 resources) and also a commodity derived from the respective type of resource. With increasing city improvements, the odds become more favorable for players to obtain new progress cards. Cards such as "Mining," "Irrigation," or "Building Crane" allow for faster settlement activities. Cards such as "Merchant," "Merchant Fleet," "Trade Monopoly," or "Resource Monopoly" create advantages with regards to trade. On the other hand, one can irritate stronger players with cards such as the "Deserter," "Spy," or "Diplomat."

Get used to a tougher life on Catan — and a longer but also more exciting game. The first player to reach 13 victory points is the winner.

Ages: 12+
Players: 3-4
Play time: 90-150 min

Skills:
In comparison to the Base Game, this expansion requires a little more tactical and strategic skill.

To play with 5-6 players, the 5-6 player extension is required.

Product Details

ISBN:
9780569051101
Subtitle:
Cities & Knights Expansion
Author:
Mayfair Games
Publisher:
MAYFAIR GAMES
Binding:
MISCELLANEOUS

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Catan: Cities & Knights Expansion Gifts Miscellaneous
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$42.00 In Stock
Product details pages MAYFAIR GAMES - English 9780569051101 Reviews:
"Staff Pick" by ,

Of all the expansions, this is by far my favorite. Catan has fluorished and now, knights are required to defend the settlers against the barbarians. In this expansion, the settlers vie for dominance through a combination of: the building of settlements, cities, and metropolises; the trading of commodities and development cards; and the all-too-familiar longest road and largest army. The first player to 13 points claims victory. If you quickly build cities (be sure to defend them with knights!), use development cards strategically, and are the first to a metropolis, you'll find yourself on the winning end of this game! This expansion really adds an additional layer of fun to the original game, and I've spent countless fun-filled (and ego-bruising) board-game nights defending Catan from the barbarians!

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