Special Offers see all
More at Powell'sRecently Viewed clear list |
$42.00
Gifts Miscellaneous
Ships in 1 to 3 days
Catan: Cities & Knights Expansionby Mayfair Games
Staff Pick
Of all the expansions, this is by far my favorite. Catan has fluorished and now, knights are required to defend the settlers against the barbarians. In this expansion, the settlers vie for dominance through a combination of: the building of settlements, cities, and metropolises; the trading of commodities and development cards; and the all-too-familiar longest road and largest army. The first player to 13 points claims victory. If you quickly build cities (be sure to defend them with knights!), use development cards strategically, and are the first to a metropolis, you'll find yourself on the winning end of this game! This expansion really adds an additional layer of fun to the original game, and I've spent countless fun-filled (and ego-bruising) board-game nights defending Catan from the barbarians! Synopses & ReviewsPublisher Comments:Flourishing trade brings prosperity to Catan. However, all this wealth also attracts barbarians. The knights of Catan are needed! The expansion can also be combined with "Seafarers" and "Traders & Barbarians." Requires the Base Game to play.
What Is It About? Knights are not being used in the form of cards; instead, they are represented by wooden tokens that are placed on free intersections. Each token has an "active" side depicting a black-and-white knight helmet and an "inactive" side depicting a knight helmet in color. A knight can only fight after he is activated; activation costs one grain. After paying said grain, the player turns the knight token over to its active side. Each ring on the token counts as one strength point. If the knights of all players combined have enough strength points to defeat the barbarian army, the danger is averted for the moment. However, if the Catanian knights are too weak, a city will be raided and downgraded to a settlement. This unfortunate event always affects the player who contributed the least amount of knight strength. Besides defending Catan, knights can also be used to chase away the robber or to displace another player's knight. When the players are not busy defending Catan, they are competing for the metropolises, which represent two additional victory points. In order to establish a metropolis (which is placed on top of a city), the players first need to improve their cities. The construction of city buildings, such as the Library, Market, Abbey, or Town Hall, is indicated on development flip-charts. The players pay for city improvements with commodities such as coins, cloth, or books. How do you get commodities? Cities adjacent to forest, pasture, and hills hexes produce only one resource (instead of 2 resources) and also a commodity derived from the respective type of resource. With increasing city improvements, the odds become more favorable for players to obtain new progress cards. Cards such as "Mining," "Irrigation," or "Building Crane" allow for faster settlement activities. Cards such as "Merchant," "Merchant Fleet," "Trade Monopoly," or "Resource Monopoly" create advantages with regards to trade. On the other hand, one can irritate stronger players with cards such as the "Deserter," "Spy," or "Diplomat." Get used to a tougher life on Catan — and a longer but also more exciting game. The first player to reach 13 victory points is the winner. Ages: 12+ Skills: To play with 5-6 players, the 5-6 player extension is required. What Our Readers Are SayingBe the first to add a comment for a chance to win!Product Details
Other books you might likeRelated Subjects |
||||||||||||||||||
|
|
|||||||||||||||||||
|
|
|||||||||||||||||||