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Synopses & Reviews
In the not-too-distant future, in a place called Satellite City, thirteen-year-old Cosmo Hill is unfortunate enough to come into the world unwanted by his parents. And so, as are all orphaned boys his age, Cosmo is dipped in a vaccine vat and sent to the Clarissa Frayne Institute for Parentally Challenged Boys — freight class.
At Clarissa Frayne, the orphans, called "no-sponsors," are put to work by the state, testing dangerous products that never should be allowed near human beings. By the time the no-sponsors are sent to their cardboard utility pipes, given their nightly meal pack, and finally fall asleep, they are often covered in burns, bruises, or sores from the work of the day.
Cosmo Hill knows that he must escape, even though he has no idea what might be waiting for him on the outside. He plans for the moment when he can make a break. When that moment finally comes, he nearly dies while escaping. But he is rescued by a gang of "Supernaturalists," a motley crew of kids who all have a special psychic ability — one that Cosmo is about to learn he has as well. They "see" supernatural Parasites — tiny, translucent creatures who feed on the life force of humans. The Supernatuarlists patrol the city at night, finding and blasting the Parasites to try and save what is left of humanity in Satellite City. Or so they think. The young hunters soon find themselves caught in a web far worse than they could have imagined, embroiled with private police, illegal racing gangs, and a corporation cover-up, until they discover a horrifying secret that will force them to question everything they believe in.
Review:
"Colfer's hard-luck tale will likely delight fans of his wildly popular
Artemis Fowl series with its similar emphasis on high-tech gadgetry and fast-paced action. Set in the near future, the story concerns 14-year-old Cosmo Hill, an orphan living in Satellite City. The metropolis, a dystopia named for the metal Big Brother (a Myishi 9 Satellite) orbiting above it, offers "everything the body wanted, and nothing the soul needed." With no sponsor a detached figure which has replaced parents Cosmo ends up in an orphanage where he and other unwanted children become "guinea pigs" for food and drug testing. He escapes the orphanage soon after the novel opens, survives a brush with death and learns that he is a "Spotter" with the rare ability to see Parasites, small blue creatures that allegedly steal energy from wounded humans. Along come the Supernaturalists, a team of vigilantes, all of them also Spotters, who spend their nights roaming the streets and blasting Parasites. The story starts to get interesting late in the game, when the author reveals the true nature of the Parasites and why a mega-corporation with designs on their unique abilities has mounted a misinformation campaign against them. But the journey is uncharacteristically sluggish, especially during a lengthy scene involving rival gangs racing souped-up cars."
Publishers Weekly Review:
"The ending is satisfying yet open to the possibility of a sequel. For anyone who loves science fiction, or just an engrossing story, this novel is a must-read." School Library Journal
Review:
"The action rarely lets up in this SF adventure. An exciting read featuring a brave young protagonist, this will appeal to Colfer?s many fans and win him new ones." KLIATT
Review:
"Colfer?s skillful blending of science, technology, and culture gives texture to this adventurous romp turned mystery." VOYA
Review:
"[Colfer's] book has the feel of a Dickens novel set in a Blade Runner world. This dark excursion into a possible future is fast-paced, exciting and funny — a delight for Colfer?s fans and a sure-fire hit for summer reading." Bookpage
Synopsis:
Eoin Colfer has created an eerie and captivating world-part futuristic Dickens, part Blade Runner, replete with his trademark high-tech action and humor. Surprisingly moving, The Supernaturalist will delight his millions of fans and have his readers cheering for the lovable Cosmo Hill.
Synopsis:
In the future, in a place called Satelite City, fourteen-year-old Cosmo Hill enters the world, unwanted by his parents. He's sent to the Clarissa Frayne Institute for Parentally Challenged Boys, Freight class. At Clarissa Frayne, the boys are put to work by the state, testing highly dangerous products. At the end of most days, they are covered with burns, bruises, and sores. Cosmo realizes that if he doesn't escape, he will die at this so-called orphanage. When the moment finally comes, Cosmo seizes his chance and breaks out with the help of the Supernaturalists, a motley crew of kids who all have the same special ability as Cosmo-they can see supernatural Parasites, creatures that feed on the life force of humans. The Supernaturalists patrol the city at night, hunting the Parasites in hopes of saving what's left of humanity in Satellite City. Or so they think. The Supernaturalist soon find themselves caught in a web far more complicated than they'd imagined, when they discover a horrifying secret that will force them to question everything they believe in. Eoin Colfer has created an eerie and captivating world-part Blade Runner, part futuristic Dickens-replete with non-stop action
Synopsis:
In the future, in a place called satellite City, fourteen-year-old Cosmo Hill enters the world, unwanted by his parents.
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