NinaCS, March 27, 2009 (view all comments by NinaCS)
Supernaturalist works excellently within the chosen frame. It gives you flashes from the main characters' thoughts, but concentrates on creating a believeable vision of one possible future of humankind where unimportant people are treated like animals, or even worse. The supernatural dimension with the Parasites describes beautifully the possibility of choosing your own reality, even within a world that seems to be without hope.
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halofriendly, July 16, 2008 (view all comments by halofriendly)
A decent story that had some good twists that I wasn't expecting, but a bit too short of a story for me. I wanted the characters fleshed out more so that I really felt a lot of empathy for Cosmo. Again, not a bad story, but could have been better.
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"Publishers Weekly Review"
by Publishers Weekly,
"Colfer's hard-luck tale will likely delight fans of his wildly popular Artemis Fowl series with its similar emphasis on high-tech gadgetry and fast-paced action. Set in the near future, the story concerns 14-year-old Cosmo Hill, an orphan living in Satellite City. The metropolis, a dystopia named for the metal Big Brother (a Myishi 9 Satellite) orbiting above it, offers "everything the body wanted, and nothing the soul needed." With no sponsor a detached figure which has replaced parents Cosmo ends up in an orphanage where he and other unwanted children become "guinea pigs" for food and drug testing. He escapes the orphanage soon after the novel opens, survives a brush with death and learns that he is a "Spotter" with the rare ability to see Parasites, small blue creatures that allegedly steal energy from wounded humans. Along come the Supernaturalists, a team of vigilantes, all of them also Spotters, who spend their nights roaming the streets and blasting Parasites. The story starts to get interesting late in the game, when the author reveals the true nature of the Parasites and why a mega-corporation with designs on their unique abilities has mounted a misinformation campaign against them. But the journey is uncharacteristically sluggish, especially during a lengthy scene involving rival gangs racing souped-up cars." Publishers Weekly
by School Library Journal,
"The ending is satisfying yet open to the possibility of a sequel. For anyone who loves science fiction, or just an engrossing story, this novel is a must-read."
"The action rarely lets up in this SF adventure. An exciting read featuring a brave young protagonist, this will appeal to Colfer?s many fans and win him new ones."
"Colfer?s skillful blending of science, technology, and culture gives texture to this adventurous romp turned mystery."
"[Colfer's] book has the feel of a Dickens novel set in a Blade Runner world. This dark excursion into a possible future is fast-paced, exciting and funny — a delight for Colfer?s fans and a sure-fire hit for summer reading."
Eoin Colfer has created an eerie and captivating world-part futuristic Dickens, part Blade Runner, replete with his trademark high-tech action and humor. Surprisingly moving, The Supernaturalist will delight his millions of fans and have his readers cheering for the lovable Cosmo Hill.
by Harper Collins,
In the future, in a place called Satelite City, fourteen-year-old Cosmo Hill enters the world, unwanted by his parents. He's sent to the Clarissa Frayne Institute for Parentally Challenged Boys, Freight class. At Clarissa Frayne, the boys are put to work by the state, testing highly dangerous products. At the end of most days, they are covered with burns, bruises, and sores. Cosmo realizes that if he doesn't escape, he will die at this so-called orphanage. When the moment finally comes, Cosmo seizes his chance and breaks out with the help of the Supernaturalists, a motley crew of kids who all have the same special ability as Cosmo-they can see supernatural Parasites, creatures that feed on the life force of humans. The Supernaturalists patrol the city at night, hunting the Parasites in hopes of saving what's left of humanity in Satellite City. Or so they think. The Supernaturalist soon find themselves caught in a web far more complicated than they'd imagined, when they discover a horrifying secret that will force them to question everything they believe in. Eoin Colfer has created an eerie and captivating world-part Blade Runner, part futuristic Dickens-replete with non-stop action
In the future, in a place called satellite City, fourteen-year-old Cosmo Hill enters the world, unwanted by his parents.
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