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How to Become a Video Game Artist

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How to Become a Video Game Artist Cover

 

Synopses & Reviews

Publisher Comments:

Become a Player in the Business of Video Game Art

Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

About the Author

SAM R. KENNEDY is a freelance illustrator, a graphic designer, and an art instructor, who has held positions at almost every level in the video game art world.  A former marketing artist for Ubisoft, Kennedy has worked on a diverse array of games like Tom Clancy’s Ghost Recon, Tom Clancy’s Rainbow Six, Men of Valor, Teenage Mutant Ninja Turtles, and CyberTiger.

Product Details

ISBN:
9780823008094
Author:
Kennedy, Sam R.
Publisher:
Watson-Guptill Publications
Author:
Kennedy, Sam
Subject:
Business-Careers
Edition Description:
Trade paper
Publication Date:
20130531
Binding:
TRADE PAPER
Language:
English
Illustrations:
200 4-COLOR ILLUSTRATIONS
Pages:
160
Dimensions:
9.99 x 7.5 x 0.5 in 1.2 lb

Related Subjects

Arts and Entertainment » Art » General
Arts and Entertainment » Art » Illustration
Business » Careers
Computers and Internet » Graphics » General
Computers and Internet » Software Engineering » Game Design
Health and Self-Help » Self-Help » General
Science and Mathematics » Electricity » General Electronics
Science and Mathematics » Mathematics » Differential Equations
Science and Mathematics » Mathematics » Probability and Statistics » General
Science and Mathematics » Mathematics » Probability and Statistics » Statistics

How to Become a Video Game Artist New Trade Paper
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Product details 160 pages Watson-Guptill Publications - English 9780823008094 Reviews:
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