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Collision-Based Computing

by A. Adamatzky

Collision-Based Computing Cover

Synopses & Reviews

Publisher Comments:

Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems.

It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers.

Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.

Product Details

ISBN:
9781852335403
Manufactured:
Springer-Verlag
Publisher:
Springer
Manufactured:
Springer-Verlag
Editor:
Adamatzky, Andrew
Author:
Adamatzky, A.
Location:
London
Subject:
Programming - General
Subject:
Mathematical Physics
Subject:
Computer simulation
Subject:
Computational complexity
Subject:
Cellular automata
Subject:
Collisions
Subject:
Computer Science
Edition Description:
Includes bibliographical references and index.
Series Volume:
312
Publication Date:
June 2008
Binding:
Paperback
Language:
English
Illustrations:
Yes
Pages:
580
Dimensions:
9.21x6.14x1.19 in. 1.77 lbs.

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