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Other titles in the Charles River Media Game Development series:
Game Audio Programming with CDROM (Advances in Computer Graphics and Game Development)by James Boer
Synopses & ReviewsPublisher Comments:Written to address the programming issues involved in developing quality sound, Game Audio Programming is the first resource for programmers tasked with creating a sound and music system for a game title. Concentrating on actual audio programming, the book starts with basic audio and music playback for Win32/DirectX platforms. From there it progresses to more advanced and specific lessons covering 3D audio, hardware specific extensions, environmental reverberation, algorithms and techniques for preprocessing effects, and more. The companion CD-ROM contains a highly functional audio library of useful code and demos of practical software products. This is the one reference that can be used by professional game programmers needing a comprehensive source for implementing a game's audio and amateur developers interested in cutting-edge industry techniques. Synopsis:Game Audio Programming is the first resource for programmers tasked with creating a sound and music system for a game. It starts with basic audio and music playback for Win32 / DirectX platforms and then progresses to more advanced and specific lessons covering 3d audio, hardware-specific extensions, environmental reverberation, algorithms, and techniques for preprocessing effects, and more. It also comes with a complete audio library for easy use and implementation. Synopsis:Game Audio Programming is a comprehensive guide to interactive audio programming for the Microsoft Windows « platform. Written for C++ programmers implementing an audio system for an entertainment or multimedia title, this practical reference covers a wide range of topics relevant to today?s audio programmers, including DirectX Audio, audio decompression libraries, hardware filters and effects, geometric representation of world data for effects, occlusion and obstruction, and more. In addition, a full-featured, documented, and internally commented game audio programming (GAP) library is referenced throughout the book to explain various concepts. The library is included on the companion CD-ROM and can be used as either a ready-to-use library for your own games or as reference code to help implement an audio system. Synopsis:Game Audio Programming is a comprehensive guide to interactive audio programming for the Microsoft Windows « platform. Written for C++ programmers implementing an audio system for an entertainment or multimedia title, this practical reference covers a wide range of topics relevant to today's audio programmers, including DirectX Audio, audio decompression libraries, hardware filters and effects, geometric representation of world data for effects, occlusion and obstruction, and more. In addition, a full-featured, documented, and internally commented game audio programming (GAP) library is referenced throughout the book to explain various concepts. The library is included on the companion CD-ROM and can be used as either a ready-to-use library for your own games or as reference code to help implement an audio system. What Our Readers Are SayingBe the first to add a comment for a chance to win!Product Details
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