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Macromedia Flash MX the Complete Reference

by

Macromedia Flash MX the Complete Reference Cover

 

Synopses & Reviews

Publisher Comments:

The Most Comprehensive Resource Available on Flash MX 2004!

Discover the brilliance of Macromedia Flash MX 2004. Whether it's in showcasing graphics or text, animation or movies, or sound or interactivity, this thorough guide will help you master the amazing features of Flash MX 2004. Macromedia Flash MX 2004: The Complete Reference, Second Edition contains six distinct parts and 31 chapters devoted to delivering information on every aspect of this powerful tool. From graphics and animation, to interactivity, to the ActionScript language, learn to use all aspects of Flash MX 2004--and see for yourself why it is among the most successful and popular Web applications.

  • Manage the production process by selecting job-appropriate tools, using layers, and grouping objects
  • Dissect, edit, and learn from existing movies
  • Import and optimize a wide range of bitmap or vector graphic files
  • Speed your movie-making by reusing assets through libraries
  • Add sound and multimedia to enhance and enliven your Flash presentations
  • Master sophisticated interactive techniques like rich interactive buttons and nested movie clips
  • Accomplish all your animation goals with tweening, ActionScripting, and other proven techniques
  • Learn important development topics, including producing Flash movies for the Pocket PC

Includes trial version of Flash MX 2004, plus four other valuable tools, on CD

Book News Annotation:

Explains how to create vector graphic images for web sites with the Flash program. The author focuses on animating productions, publishing Flash movies, ActionScript programming, and supplementary applications. Topics include organizing frames in a timeline, controlling drawn objects, storing objects in libraries, importing graphics, adding sounds, creating tweens, masking techniques, ActionScript operators, and manipulating ActionScript objects. The CD-ROM contains trial versions of Toon Boom Studio, Swift 3D, and Canvas 8.
Annotation c. Book News, Inc., Portland, OR (booknews.com)

Synopsis:

Get comprehensive coverage of the all new features and expanded functionality of the latest version of Flash. This authoritative guide can show readers how to use Flash with confidence to create stunning and compact navigation interfaces, plus long-form animation, and other effects on the Web. For users at every level, this soup-to-nuts resource is essential reading.

Synopsis:

Take advantage of Flashs increased in functionality and flexibility, and discover even greater creativity and brighter, more effective Web content. Get fascinating, thorough coverage of arguably the most exciting Web authoring tool ever created. Enjoy increased coverage of ActionScript, Flashs native programming language. Gain efficiency in using Flash tools. Animate your productions and publish Flash movies.

About the Author

Brian Underdahl is the best-selling author of more than 60 books on all aspects of computing. His critically acclaimed books have received numerous honors, including an Award of Merit from the Northing California Technical Communications Competition.

Table of Contents

Part I: Introduction

1: An Introduction to Flash

2: Whats New in Flash MX 2004?

3: Simple Drawing Techniques

4: Adding Some Easy Animation

Part II: Gaining Efficiency

5: Learning About the Tools

6: Using the Timeline

7: Controlling Drawn Objects

8: Creating Symbols

9: Using the Library

10: Importing and Optimizing Graphics

11: Adding and Optimizing Sounds

12: Importing and Using Video

Part III: Animating Your Productions

13: Understanding Tweens

14: Adding Interaction

15: Using Masking Techniques

16: Guiding Animations

Part IV: Publishing Flash Movies

17: Optimizing Your Movies

18: Creating Flash Movies

19: Creating Flash Movies for the Pocket PC

Part V: Learning ActionScript

20: An ActionScript Primer

21: Applying ActionScript

22: Intermediate ActionScript Examples

23: Using the Debugger

Part VI: Advanced ActionScript Techniques

24: Understanding ActionScript Versions

25: Making the Most of ActionScript Global Functions

26: Using ActionScript Operators

27: Using Statements in ActionScript

28: Setting Properties

29: Manipulating ActionScript Objects

30: Using ActionScript Components

31: New Language Elements in ActionScript 2

Product Details

ISBN:
9780072134865
Subtitle:
The Complete Reference, Second Edition
Author:
Underdahl, Brian
Publisher:
McGraw-Hill Osborne Media McGraw-Hill Osborne Media
Location:
Berkeley, Calif.
Subject:
Internet - General
Subject:
Computer Graphics - General
Subject:
Design
Subject:
Internet - Web Site Design
Subject:
Computer animation
Subject:
Macromedia Flash
Subject:
Computer Graphics - Flash
Copyright:
Edition Number:
2
Edition Description:
Includes index.
Series:
Osborne Complete Reference Series
Series Volume:
107-236
Publication Date:
20031008
Binding:
Paperback
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Yes
Pages:
808
Dimensions:
24 cm. +

Related Subjects

Computers and Internet » Internet » Web Applications
Computers and Internet » Software Engineering » Programming and Languages

Macromedia Flash MX the Complete Reference Used Trade Paper
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Product details 808 pages MCGRAW HILL COMPANIES - English 9780072134865 Reviews:
"Synopsis" by , Get comprehensive coverage of the all new features and expanded functionality of the latest version of Flash. This authoritative guide can show readers how to use Flash with confidence to create stunning and compact navigation interfaces, plus long-form animation, and other effects on the Web. For users at every level, this soup-to-nuts resource is essential reading.
"Synopsis" by , Take advantage of Flashs increased in functionality and flexibility, and discover even greater creativity and brighter, more effective Web content. Get fascinating, thorough coverage of arguably the most exciting Web authoring tool ever created. Enjoy increased coverage of ActionScript, Flashs native programming language. Gain efficiency in using Flash tools. Animate your productions and publish Flash movies.
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