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Other titles in the Morgan Kaufmann Series in Interactive Technologies series:

Effective Prototyping for Software Makers (Morgan Kaufmann Series in Interactive Technologies)

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Synopses & Reviews

Publisher Comments:

There are many steps in the development of successful software projects, but one major key is prototyping: rapid, effective methods for testing and refining designs. Effective prototyping an be remarkably simple, yet provide powerful results without delaying the project. Indeed, effective prototyping is often the key to faster development. Up to now, there has been no single source for how it is done. But here, in this comprehensive book, Jonathan Arnowitz, Michael Arent, and Nevin Berger explain all in this essential guide to software prototyping. Everything you ever wanted to know, but had no idea who to ask.

--Don Norman, Nielsen Norman Group & Northwestern University, Author of "Emotional Design

This is an ideal text for professional software engineers and designers who are new to prototyping as well as students in engineering, design, and human factors. The concepts and techniques presented in this volume should be considered part of the foundational knowledge for anyone in the software development field. I recommend this book to any software company that wants to improve their capability to build great products.

-- Jim Faris, The Management Innovation Group LLC

Much as we hate to admit it, most prototyping practice lacks a sophisticated understanding of the broad concepts of prototyping — and its strategic position within the development process. Often we overwhelm with a high fidelity prototype that designs us into a corner. Or, we can underwhelm with a prototype with too much ambiguity and flexibility to be of much use in the software development process.

This book will help software makers — developers, designers, and architects — build effective prototypes every time: prototypes that convey enough information about the product at the appropriate time and thus set expectations appropriately.

This practical, informative book will help anyone — whether or not one has artistic talent, access to special tools, or programming ability — to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping.

Features

• A prototyping process with guidelines, templates, and worksheets;

• Overviews and step-by-step guides for 9 common prototyping techniques;

• An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;

• Templates and other resources used in the book available on the Web for reuse;

• Clearly-explained concepts and guidelines;

• Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools.

* A complete prototyping process with guidelines, templates, and worksheets; and step-by-step guides for 9 common prototyping techniques;

* step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills, including Excel, Visio, and Acrobat;

* Templates and other resources used in the book available in digital format for reuse;

* Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools.

Synopsis:

Much as we hate to admit it, most prototyping practice lacks a sophisticated understanding of the broad concepts of prototyping-and its strategic position within the development process. Often we overwhelm with a high fidelity prototype that designs us into a corner. Or, we can underwhelm with a prototype with too much ambiguity and flexibility to be of much use in the software development process. This book will help software makers-developers, designers, and architects-build effective prototypes every time: prototypes that convey enough information about the product at the appropriate time and thus set expectations appropriately. This practical, informative book will help anyone-whether or not one has artistic talent, access to special tools, or programming ability-to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping. Features * A prototyping process with guidelines, templates, and worksheets; * Overviews and step-by-step guides for 9 common prototyping techniques; * An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; * Templates and other resources used in the book available on the Web for reuse; * Clearly-explained concepts and guidelines; * Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools.

Synopsis:

erger is design director at Ziff Davis Media. Previously he was a senior interaction designer at Oracle Corporation and Peoplesoft, Inc., and has held creative director positions at ZDNet, World Savings, and OFOTO, Inc.

About the Author

Jonathan Arnowitz is a User Experience Architect at Google Inc. and is the co-editor-in-chief of Interactions Magazine. Most recently Jonathan was a User Experience Architect at SAP Labs and was a Senior User Experience Designer at Peoplesoft. He is a member of the SIGCHI extended executive committee, and was a founder of DUX, the first ever joint conference of ACM SIGCHI, ACM SIGGRAPH, AIGA Experience Design Group, and STC.Michael Arent is the director of user interface standards at SAP, and has previously held positions at Peoplesoft, Inc, Adobe Systems, Inc, MetaDesign,Sun Microsystems, and Apple Computer, Inc. He holds a number of U.S. and international patents.Nevin Berger is design director at Ziff Davis Media. Previously he was a senior interaction designer at Oracle Corporation and Peoplesoft, Inc., and has held creative director positions at World Savings and OFOTO, Inc.

Ziff Davis Media, San Francisco, CA, USA

Table of Contents

0: Preface: Effective Prototyping, why this book?

1: Why Prototyping

2: The effective prototyping process

3: Verify prototype assumptions and requirements

4: Develop Task Flows and Scenarios

5: Define prototype content and fidelity

6: Determine Characteristics

7: Choose a Method

8: Choose a Prototyping Tool

9: Establish the design criteria

10: Create the Design

11: Review the Design: the internal review

12: Validate and iterate the prototype

13: Deploy the design

14: Card sorting

15: Wireframe prototyping

16: Storyboard prototyping

17: Paper prototyping

18: Digital interactive prototyping

19: Blank model prototyping

20: Video prototyping

21: Wizard of Oz prototyping

22: Coded prototyping

23: Prototyping with office suite applications

24: Prototyping with Visio

25: Prototyping with Acrobat

26: Prototyping with Photoshop

Product Details

ISBN:
9780120885688
Author:
Berger, Nevin
Publisher:
Morgan Kaufmann Publishers
Author:
Arnowitz, Jonathan
Author:
Berger, Arent, Arnowitz, Jonathan, Michael, Nevin
Author:
Arent, Michael
Subject:
Programming - Software Development
Subject:
Computer software
Subject:
Development
Subject:
User Interfaces
Subject:
Software Development & Engineering - General
Subject:
Computer software -- Development.
Subject:
Software Engineering-General
Series:
Morgan Kaufmann Series in Interactive Technologies
Publication Date:
20061231
Binding:
TRADE PAPER
Language:
English
Illustrations:
Y
Pages:
624
Dimensions:
9.25 x 7.5 in

Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Graphics » User Interface
Computers and Internet » Software Engineering » General
Reference » Science Reference » Technology
Science and Mathematics » Biology » Molecular

Effective Prototyping for Software Makers (Morgan Kaufmann Series in Interactive Technologies) New Trade Paper
0 stars - 0 reviews
$88.12 In Stock
Product details 624 pages Morgan Kaufmann Publishers - English 9780120885688 Reviews:
"Synopsis" by , Much as we hate to admit it, most prototyping practice lacks a sophisticated understanding of the broad concepts of prototyping-and its strategic position within the development process. Often we overwhelm with a high fidelity prototype that designs us into a corner. Or, we can underwhelm with a prototype with too much ambiguity and flexibility to be of much use in the software development process. This book will help software makers-developers, designers, and architects-build effective prototypes every time: prototypes that convey enough information about the product at the appropriate time and thus set expectations appropriately. This practical, informative book will help anyone-whether or not one has artistic talent, access to special tools, or programming ability-to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping. Features * A prototyping process with guidelines, templates, and worksheets; * Overviews and step-by-step guides for 9 common prototyping techniques; * An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; * Templates and other resources used in the book available on the Web for reuse; * Clearly-explained concepts and guidelines; * Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools.
"Synopsis" by , erger is design director at Ziff Davis Media. Previously he was a senior interaction designer at Oracle Corporation and Peoplesoft, Inc., and has held creative director positions at ZDNet, World Savings, and OFOTO, Inc.
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