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Point-Based Graphics with CDROM (Morgan Kaufmann Series in Computer Graphics)

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Synopses & Reviews

Publisher Comments:

This book will present the latest research results in point-based computer graphics. After an overview of the key issues, affordable 3D scanning devices will be discussed and new concepts for the mathematical representation of point-sampled shapes will be presented. Then the authors will describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. The book will also present efficient data structures for hierarchical rendering on modern graphics processors (GPUs). In addition it will address methods for geometric processing, filtering and resampling of point models. The last part of the book will be devoted to Pointshop3D, open-source software for the design of new algorithms for point-based graphics. Both editors have worked in computer graphics for many years and have pioneered the field of point-based graphics. They have published a large number of papers in journals and conferences on this topic. They have founded the IEEE/EUROGRAPHICS annual Symposium on Point-based Graphics, which was held this year for the second time. They also taught numerous courses on the topic at international conferences, including ACM SIGGRAPH and EUROGRAPHICS.

The first book on a major development in graphics by the pioneers in the field

* This technique allows 3D images to be manipulated as easily as Photoshop works with 2D images

* Includes CD-ROM with the open source software program Pointshop3D for experimentation with point graphics

Synopsis:

Describing a new technique with easy-to-use tools for manipulating 3D models, this text explains how current graphics tools, such as Adobe Illustrator or Adobe Photoshop, can be extended to 3D images. Includes CD-ROM.

Synopsis:

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point.

Point-based graphics promises to change all that, and this book explains how. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance.

From there, it’s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You’ll learn to apply these techniques, and you’ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. A copy of this tool can be found on the enclosed CD.

The first book on a major development in graphics by the pioneers in the field

* This technique allows 3D images to be manipulated as easily as Photoshop works with 2D images

* Includes CD-ROM with the open source software program Pointshop3D for experimentation with point graphics

About the Author

Markus Gross is a professor of computer science and director of the Computer Graphics Laboratory of the Swiss Federal Institute of Technology (ETH) in Zürich. He received a master of science in electrical and computer engineering and a PhD in computer graphics and image analysis, both from the University of Saarbrucken, Germany. From 1990 to 1994, Dr. Gross worked for the Computer Graphics Center in Darmstadt, where he established and directed the Visual Computing Group. His research interests include point-based graphics, physics-based modeling, multiresolution analysis, and virtual reality. He has been widely publishing and lecturing on computer graphics and scientific visualization, and he authored the book Visual Computing (Springer, 1994). Dr. Gross has taught courses at major graphics conferences including ACM SIGGRAPH, IEEE Visualization, and Eurographics. He is the associate editor of the IEEE Computer Graphics and Applications and has served as a member of international program committees of many graphics conferences. Dr. Gross has been a papers co-chair of IEEE Visualization '99, Eurographics 2000, and IEEE Visualization 2002. He is chair of the papers committee of ACM SIGGRAPH 2005. Dr. Gross is a senior member of IEEE, a member of the IEEE Computer Society, a member of ACM and ACM Siggraph, and a member of the Eurographics Association. Dr. Gross is on the advisory boards of various international research institutes and governmental agencies. Dr Gross is a cofounder of Cyfex AG and Novodex AG.Hanspeter Pfister is associate director and senior research scientist at MERL (Mitsubishi Electric Research Laboratories) in Cambridge, MA. He is the chief architect of VolumePro, Mitsubishi Electric's real-time volume rendering hardware for PCs. His research interests include computer graphics, scientific visualization, and graphics architectures. His work spans a range of topics, including point-based graphics, appearance modeling and acquisition, computational photography, 3D television, and face modeling. Hanspeter Pfister received his PhD in computer science in 1996 from the State University of New York at Stony Brook. He received his MS in electrical engineering from the Swiss Federal Institute of Technology (ETH) Zürich, Switzerland, in 1991. Dr. Pfister has taught courses at major graphics conferences including SIGGRAPH, IEEE Visualization, and Eurographics. He has been teaching introductory and advanced graphics courses at the Harvard Extension School since 1999. He is Associate Editor of the IEEE Transactions on Visualization and Computer Graphics (TVCG), chair of the IEEE Visualization and Graphics Technical Committee (VGTC), and has served as a member of international program committees of major graphics conferences. Dr. Pfister was the general chair of the IEEE Visualization 2002 conference. He is senior member of the IEEE, and member of ACM, ACM SIGGRAPH, the IEEE Computer Society, and the Eurographics Association.

MERL (Mitsubishi Electric Research Laboratories), Cambridge, Massachusetts, U.S.A.

Table of Contents

1. Introduction (Gross, Pfister)

2. A Historical Perspective (Levoy)

3. Acquisition

4. Foundations and Representations

5. Digital Processing

6. Rendering

7. Physics Based Animation

8. Selected Topics

9. Outlook (Gross, Pfister)

Bibliography

Index

Product Details

ISBN:
9780123706041
Author:
Gross, Markus
Publisher:
Morgan Kaufmann Publishers
Editor:
Pfister, Hanspeter
Author:
Pfister, Gross, Markus, Hanspeter
Subject:
Computer Graphics - General
Subject:
General Computers
Subject:
Computer graphics
Subject:
Three-dimensional display systems
Subject:
Graphics-General
Series:
Morgan Kaufmann Series in Computer Graphics
Publication Date:
20070731
Binding:
HARDCOVER
Language:
English
Illustrations:
Y
Pages:
552
Dimensions:
9.25 x 7.5 in

Related Subjects

Computers and Internet » Graphics » General
Reference » Science Reference » Technology

Point-Based Graphics with CDROM (Morgan Kaufmann Series in Computer Graphics) New Hardcover
0 stars - 0 reviews
$105.25 Backorder
Product details 552 pages Morgan Kaufmann Publishers - English 9780123706041 Reviews:
"Synopsis" by , Describing a new technique with easy-to-use tools for manipulating 3D models, this text explains how current graphics tools, such as Adobe Illustrator or Adobe Photoshop, can be extended to 3D images. Includes CD-ROM.
"Synopsis" by , The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point.

Point-based graphics promises to change all that, and this book explains how. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance.

From there, it’s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You’ll learn to apply these techniques, and you’ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. A copy of this tool can be found on the enclosed CD.

The first book on a major development in graphics by the pioneers in the field

* This technique allows 3D images to be manipulated as easily as Photoshop works with 2D images

* Includes CD-ROM with the open source software program Pointshop3D for experimentation with point graphics

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