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Computer Animation: Algorithms and Techniques (Morgan Kaufmann Series in Computer Graphics)


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Synopses & Reviews

Publisher Comments:

Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing.

* The leading text for animation courses that have a technical focus

* Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code

* Decribes the key mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

About the Author

Rick Parent is an Associate Professor at Ohio State University, where he teaches computer graphics and computer animation. His research in computer animation focuses on its relation to modeling and animating the human figure, with special emphasis on geometric modeling and implicit surfaces. Rick earned a Ph.D. in computer science from Ohio State University and a Bachelor's degree in computer science from the University of Dayton. In 1977, he was awarded "Outstanding Ph.D. Thesis Award" (one of four given nationally) by the NCC. He has served on numerous SIGGRAPH committees, in addition to the Computer Graphics International 2000 Program Committee and the Computer Animation '99 Program Committee and is on the editorial board of the Visual Computer Journal.

Professor of Computer Science and Engineering, Ohio State University

Table of Contents

(Current) Introduction; Technical Background; Interpolation and Basic Techniques; Advanced Algorithms; Natural Phenomena; Modeling and Animating Articulated Figures; Appendix A: Rendering Issues; Appendix B: Background Information and Techniques

Product Details

Parent, Richard
Morgan Kaufmann Publishers
Parent, Rick
Computer Graphics - General
Computer animation
Digital Media - Video & Animation
Graphics-Computer Animation
Edition Number:
The Morgan Kaufmann Series in Computer Graphics
Publication Date:
9.25 x 7.5 in

Related Subjects

Computers and Internet » Graphics » Digital Media » Video and Animation
Computers and Internet » Networking » General
Science and Mathematics » Biology » Zoology » Mammals
Science and Mathematics » Chemistry » Biochemistry
Science and Mathematics » Electricity » General Electronics

Computer Animation: Algorithms and Techniques (Morgan Kaufmann Series in Computer Graphics) New Hardcover
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Product details 624 pages Morgan Kaufmann Publishers - English 9780125320009 Reviews:
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