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Introduction to Design Patterns in C++ with Qt (Prentice Hall Open Source Software Development)


Introduction to Design Patterns in C++ with Qt (Prentice Hall Open Source Software Development) Cover


Synopses & Reviews

Publisher Comments:

Master C++ “The Qt Way” with Modern Design Patterns and Efficient Reuse

This fully updated, classroom-tested book teaches C++ “The Qt Way,” emphasizing design patterns and efficient reuse. Readers will master both the C++ language and Qt libraries, as they learn to develop maintainable software with well-defined code layers and simple, reusable classes and functions.

Every chapter of this edition has been improved with new content, better organization, or both. Readers will find extensively revised coverage of QObjects, Reflection, Widgets, Main Windows, Models and Views, Databases, Multi-Threaded Programming, and Reflection. This edition introduces the powerful new Qt Creator IDE; presents new multimedia APIs; and offers extended coverage of Qt Designer and C++ Integration. It has been

restructured to help readers start writing software immediately and write robust, effective software sooner.

The authors introduce several new design patterns, add many quiz questions and labs, and present more efficient solutions relying on new Qt features and best practices. They also provide an up-to-date C++ reference section and a complete application case study.

  • Master C++ keywords, literals, identifiers, declarations, types, and type conversions.
  • Understand classes and objects, organize them, and describe their interrelationships.
  • Learn consistent programming style and naming rules.
  • Use lists, functions, and other essential techniques.
  • Define inheritance relationships to share code and promote reuse.
  • Learn how code libraries are designed, built, and reused.
  • Work with QObject, the base class underlying much of Qt.
  • Build graphical user interfaces with Qt widgets.
  • Use templates to write generic functions and classes.
  • Master advanced reflective programming techniques.
  • Use the Model-View framework to cleanly separate data and GUI classes.
  • Validate input using regular expressions and other techniques.
  • Parse XML data with SAX, DOM, and QXmlStreamReader.
  • Master today’s most valuable creational and structural design patterns.
  • Create, use, monitor, and debug processes and threads.
  • Access databases with Qt’s SQL classes.
  • Manage memory reliably and efficiently.
  • Understand how to effectively manage QThreads and use QtConcurrent algorithms.

Click here to obtain supplementary materials for this book.



About the Author

Alan Ezust received his M.Sc in computer science from McGill University in Montreal. He currently works as a Nokia Certifi ed Qt Specialist for ICS (, a company that specializes in delivering training and professional services onQt software. He honed his teaching and courseware development skills at Learnix, and later at Objectivity, where he taught and/or wrote courses in Python, UNIX, C, C++, Java, Perl, Design Patterns, Froglogic Squish, and Object Oriented Databases. He lives in Victoria, BC, Canada.


Paul Ezust (Cambridge, Massachusetts) chaired Suffolk University’s Department of Mathematics and Computer Science for more than 30 years, leading development of computer science curricula based on Association for Computing Machinery guidelines. He has done extensive outside consulting, contract programming, and research in computational mathematics.

Table of Contents


Preface to the Second Edition

Rationale for the Book

Part I: Design Patterns and Qt 4

Chapter 1: C++ Introduction

Chapter 2: Top of the Class

Chapter 3: Introduction to Qt

Chapter 4: Lists

Chapter 5: Functions

Chapter 6: Inheritance and Polymorphism

Chapter 7: Libraries and Design Patterns

Chapter 8: QObject, QApplication, Signals, and Slots

Chapter 9: Widgets and Designer

Chapter 10: Main Windows and Actions

Chapter 11: Generics and Containers

Chapter 12: Meta Objects, Properties, and Reflective Programming

Chapter 13: Models and Views

Chapter 14:  Validation and Regular Expressions

Chapter 15: Parsing XML

Chapter 16: More Design Patterns

Chapter 17: Concurrency

Chapter 18: Database Programming

Part II: C++ Language Reference

Chapter 19: Types and Expressions

Chapter 20: Scope and Storage Class

Chapter 21: Memory Access

Chapter 22: Inheritance in Detail

Part III: Programming Assignments

Chapter 23: MP3 Jukebox Assignments

Appendix A:  C++ Reserved Keywords

Appendix B: Standard Headers

Appendix C: Development Tools

Appendix D: Alan's Quick Start Guide to Debian for Programmers

Appendix E: C++/Qt Setup




Product Details

Ezust, Alan
Prentice Hall
Ezust, Paul
Programming Languages - C
Computer Languages-C++
Prentice Hall Open Source Software Development Series
Publication Date:
9.47 x 7.4 x 1.696 in 1356 gr

Related Subjects

Computers and Internet » Computer Languages » C++
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History and Social Science » Economics » General
Science and Mathematics » Biology » Evolution

Introduction to Design Patterns in C++ with Qt (Prentice Hall Open Source Software Development) New Hardcover
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