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Real World Bryce 4 / With CD-rom (00 Edition)by Susan A. Kitchens
Synopses & ReviewsPlease note that used books may not include additional media (study guides, CDs, DVDs, solutions manuals, etc.) as described in the publisher comments.
Corel Bryce 4 is unique among digital graphics applications for its special focus on landscape generation and atmospheric effects combined with an intuitive interface. With this latest version, digital artists can produce ever more realistic (and surrealistic) scenesall that users need is the definitive documentation. This third edition of the award-winning guide to Bryce covers all the improvements in versions 3 and 4, including animation, new volume materials, Sky Lab, and substantially upgraded import and export capabilities. Packed with detailed tutorials, instructive and beautiful illustrations, and comprehensive practical advice, Real World Bryce 4 also includes a CD-ROM offering QuickTime movies and step-by-step explorations of the books gorgeous images. Readers can also find additional information and Bryce updates on the books companion Web site: www.auntialias.com/rwb4.
"Real World Bryce 4 is a must-have book for anyone who uses Bryce or wants to see how computer manuals should be written."
Charles Fleischer, Entertainment Technologist
"During development of Bryce 3D and 4, there was only one source for determining how Bryce should work! You guessed itwe used Real World Bryce 2!"
Brian Wagner, Bryce 4 Lead Engineer
Book News Annotation:
Presents expert knowledge and advice to Bryce programmers, game developers, and other Bryce users, including beginners who can use the special section devoted to them to get up and running in about an hour (or so it's claimed). The new edition has been expanded to include thorough exploration of Bryce's animation features. The included CD-ROM includes Bryce scene files, movies, and material and texture preset files to add to Bryce libraries. The authors, of course, are seasoned users and writers.
Annotation c. Book News, Inc., Portland, OR (booknews.com)
Guides users through this power application. Taking up where the manual leaves off, it explores all of Bryce 3D's features, including the little-documented Deep Texture Editor, the heart of Bryce's natural-looking textures. The CD-ROM contains sample and tutorial files and a gallery of amazing 3-D artwork.
Corel's Bryce 4 puts the power to create breathtakingly realistic three-dimensional worlds at your fingertips. Mountains, plains, oceans, and abstract landscapes spring to life with incredibly detailed natural textures, special effects, and animation. Home users and professional animators alike choose Bryce for its ease of use, reasonable price, and fabulous results. Real World Bryce 4 is the natural choice for those who want to exploit the limitless artistic potential of the program.
Taking up where the manual leaves off, Real World Bryce 4 covers all the program's features, including the little-documented Deep Texture Editor, the heart of Bryce's natural-looking textures. The industrial-strength tips and techniques address your day-to-day production needs, giving you the best working approach for getting the most out of Bryce. Updated from the previous award-winning edition, the book features stunning full-color illustrations and a CD-ROM of samples, tutorial files, and a gallery of 3D artwork.
About the Author
Susan Kitchens has worked with Bryce since before version 1.0 shipped, and has more recently created and animated Bryce worlds for the home video production, "Planetary Traveler." In addition to writing, Susan is a 2D and 3D pixel-pushing illustrator, graphic designer, and computer graphic training consultant. She lives at the foot of the San Gabriel Mountains in Monrovia, California.
Not just another author, this native of Austin, Texas is an editor and producer at Peachpit, where he compiles and tests most of the CD-ROMs you'll find in the back of our books (as well as the DVD-ROM in Making iMovies) and checks manuscripts for technical accuracy. He also shares his knowledge of Mac lore in more general ways, alerting his colleagues to future directions in personal computer technology and helping them when their Macs are Sad.
In a previous life, Victor Gavenda was a geologist, spending his days searching for geothermal energy beneath the Gulf Coast. When he realized that this bored him silly, he began a second career, in music, earning a master's in musicology from the University of California, Berkeley. These days, he balances his duties at Peachpit with choral conducting, harpsichord tuning, and being a dad to Emma.
Table of Contents
1. In the Beginning…The History and Background of Bryce.
Where Did Bryce Come From: The River Chaos. The River Bryce. Continuing Development. Why “Bryce”? An Emotional Experience. Moving On.
2. An Introduction to Bryce.
A Three-Dimensional World Viewed in Two Dimensions. Walkthrough, Part 1: Bryce at its Most Basic. The Bryce Interface: Tools for Tasks. Walkthrough, Part 2: Working with Your Bryce Scene. A Bryce World (3 dimensions—X, Y and Z). Working in Bryce—The Creative Process.
3. Camera and Scene.
Brycean Kodak Moments. View and Camera Controls. How-to: Camera Placement That's Just So.
4. Brycean Objects.
Which Objects. Object Controls. Object Attributes. Matrix. Wireframe Object. Natural Selection. Importing Objects. Moving On.
5. Streamline Your Brycing.
Optimal Settings. Setting Up Your Scene. Display Controls. Batch Management. General Brycean Behavior and Other Technical Considerations.
6. Editing and the Internal Bryce Grid.
The Underlying Structure of the Brycean Universe. Changing One Object: Reposition, Resize, Rotate. Going from One to Many Objects: Duplicating Objects/Replicating Objects. Changing More Than One Object.
7. Booleans and Multiple Object Construction.
Building Blocks: Using Primitive Objects to Create Conglomerates. What is a Boolean? Objects Linking. Replicating Objects. Terrain Moldings. Model Management. Columnar Calamity: A Circumspect Boolean Primer with Multi-Replicating Implications. Moving On.
8. Terrains, Symmetrical Lattices, and the Terrain Editor.
Get Too Aitch. The Terrain Editor Controls. Fave Routines. Symmetrical Lattices. Working with Other Image Editing Applications. The Lost Continents of Text-land-is. Altitude Render. Digital Elevation Models (DEM). Terrain Export. Moving On.
9. Material World I. Materials Lab.
Introduction of the Materials Lab. The Basic Properties. Non-Uniform Appearance: Textures. But Wait! There's More! Material Options. Volume Properties. Moving On.
10. Material World II. Picture Textures and the Deep Texture Editor.
2D Picture Textures. 3D Textures: Deep Texture Editor. Anatomy of a Texture and Material.
11. Brycean Skies.
The Sky & Fog Controls. Basic Bryce Astronomy. Clouds, Clouds, Clouds. It's in the Air: Fog, Haze and Rainbows. Shadows. Haze, Fog, and Shadow Walkthrough. Color. Alternative Clouds. Moving On.
12. Brycean Enlightenment.
Glowing Pseudo-Light Forms. Light Source Primitives. Edit Lights Dialog Box. Other Light Properties. Using Bryce Lights: Different Types of Lighting Conditions. Example Scenes.
13. Render unto Bryce.
The Basic Rendering Model. Beyond the Basic Rendering Model. Moving On.
14. The Fourth Dimension: Time and Animation.
Introducing Time to Bryce. Working with the Time Palette. The Things in Bryce that Can be Animated. Animation Controls in the Terrain, Materials and Sky Labs. The Things that Can be Animated, Continued. Keyframing. Trajectories. Path Object. Tracking. Rendering Animations. Moving On.
15. Advanced Animation Techniques.
Introduction to the AML. More About Planning Your Animation. Linking and Hierarchies: Camera Cranes. Motion Tricks. Path-ology. Fun with Multi-Replication. Animation Miscellanea.
16. Superlative Nature Imagery.
In the Master's Footsteps: Eric's Methods. Geology 101: Mountains and Valleys. Multiple Terrains. Undersea Worlds. A River Runs Through It. Rainy Weather. USGS Maps G2H Information. The Greening of Bryce. Bryce Star Galactica. Moving On.
17. Bryce Eye Candy.
Still Image Landscapes. Water, Water, Everywhere. Fantastic Visions. Painterly Post-Processing. Martian Water Images. Animation.
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