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Other titles in the Training from the Source series:
Macromedia Flash MX Actionscripting: Advanced Training from the Source with CDROM (Training from the Source)by Derek Franklin
Synopses & Reviews
Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.
Extend reader's Flash skills with ActionScript, Macromedia's scripting language for animation and multimedia. This is the official Macromedia training guide, based on the curricula used in Macromedia's own training centers with step-by-step, project-based lessons that show readers how to create advanced Flash applications.
With its high-impact design and low-bandwidth requirements, Macromedia Flash has become the industry standard for hundreds of thousands of Web developers worldwide. With the release of version 5, Flash continues to evolve past its origins as an animation tool. With its new, incredibly powerful scripting engine, as well as its ability to tie in with application servers and XML, it has become a development platform in its own right. ActionScript is the scripting language used to control animation and multimedia within Flash. Macromedia Flash ActionScripting: Advanced Training from the Source shows readers how to translate real-world applications using Flash into scripts that they can use and modify as their understanding of Flash programming expands. Users will learn many methodologies and techniques for putting Flash projects together, enabling them to work faster and more efficiently. Projects include games, wireless applications, Web interfaces, and more.
Macromedia Flash MX ActionScripting: Advanced Training From the Source teaches readers ActionScript using a hands-on, project-based approach. This book will be different in several ways. Instead of just explaining how scripting works, explains scripting by translating real-life activities into scripts, so that users can begin to see the association of how programming and scripting is something they instinctively already know how to do. Readers will be shown many methodologies and techniques for building nearly thirty real-life Flash ActionScript projects, including sample games, wireless applications, Web sites, and more, enabling them to work faster and more efficiently. The companion CD-ROM contains all project files and images necessary for each project in the book.
About the Author
Derek Franklin is director of derekfranklin.com, a resource dedicated to helping developers worldwide get the most out of Flash. He's been involved in Web design since 1995, having served as a multimedia director for a nationally recognized media company. He is the author of Flash 5! Creative Web Animation and coauthor of Macromedia Flash MX: Creating Dynamic Applications by Macromedia Press.
Jobe Makar, who specializes in games and applications programming, is co-founder of Electrotank, Inc., where he is Senior Game Developer. He is a contributing author to Macromedia Flash MX: Creating Dynamic Applications.
Table of Contents
Lesson 1. Introducing ActionScript.
Lesson 2. Using Event Handlers.
Lesson 3. Understanding Target Paths.
Lesson 4. Understanding and Using Objects.
Lesson 5. Using Functions.
Lesson 6. Customizing Objects.
Lesson 7. Using Dynamic Data.
Lesson 8. Manipulating Data.
Lesson 9. Using Conditional Logic.
Lesson 10. Automating Scripts with Loops.
Lesson 11. Getting Data In and Out of Flash.
Lesson 12. Using XML With Flash.
Lesson 13. Validating and Formatting Data.
Lesson 14. Controlling Movie Clips Dynamically.
Lesson 15. Time- and Frame-Based Dynamism.
Lesson 16. Scripting for Sound.
Lesson 17. Loading External Assets.
Appendix A. Resources.
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