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- Local Warehouse Art- Theory and Criticism

Immersed in Technology: Art and Virtual Environments

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Immersed in Technology: Art and Virtual Environments Cover

 

Synopses & Reviews

Publisher Comments:

The Banff Centre for the Arts has become synonymous for what's hot in the electronic arts, a place where professional artists come to produce new work and develop new skills. This book brings together critical essays along with artists' projects to explore the many issues raised by the creation of virtual environments and to provide a glimpse into worlds that have been much discussed but rarely seen.The book opens with eleven essays that approach the social and cultural implications of cyberspace from the perspective of cultural studies, communications, art history, art criticism, English, and women's studies. These are followed by nine virtual environments (along with statements of what the artists are trying to accomplish in both theoretical and technical terms), created as part of the Art and Virtual Environments Project at the Banff Centre.

Book News Annotation:

Immersive environments such as virtual reality technology makes possible can respond to their audiences, so that each person's experience of the environment is unique. This volume brings together 11 essays along with artists' projects produced at the Banff Centre for the Arts in Canada to explore issues raised by the creation of virtual environments. The essays approach the social and cultural implications of cyberspace from the perspective of cultural studies, communications, art history, art criticism, English, and women's studies; while artists who created nine virtual worlds at the Banff Centre discuss what they have tried to accomplish in both theoretical and technical terms. With 64 illustrations, including 18 color plates.
Annotation c. Book News, Inc., Portland, OR (booknews.com)

Synopsis:

The Banff Centre for the Arts has become synonymous with what's hot in the electronic arts, a place where professional artists produce new work and develop new skills. This book brings together eleven critical essays along with artists' projects to explore the many issues raised by the creation of virtual environments and to provide a glimpse into worlds that have been much discussed but rarely seen. 64 illustrations, 18 in color.

Product Details

ISBN:
9780262133142
Editor:
Moser, Mary A.
Editor:
MacLeod, Douglas
Editor:
Moser, Mary A.
Editor:
MacLeod, Douglas
Author:
ne Moser
Author:
Moser, Mary Anne
Author:
Moser, Mary A.
Author:
Moser, Mary Ann
Author:
Mary An
Author:
MacLeod, Douglas
Editor:
MacLeod, Douglas
Publisher:
MIT Press (MA)
Location:
Cambridge, Mass. :
Subject:
Criticism
Subject:
Philosophy & Social Aspects
Subject:
Virtual Reality
Subject:
Art and science
Subject:
Art and technology
Subject:
Criticism - General
Subject:
Fine Arts
Subject:
Art-Theory and Criticism
Edition Description:
Includes bibliographical references and index.
Series:
Leonardo Book Series Immersed in Technology
Series Volume:
J
Publication Date:
19960131
Binding:
HARDCOVER
Grade Level:
from 17
Language:
English
Illustrations:
64
Pages:
368
Dimensions:
9.25 x 7.5 in

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Related Subjects

Arts and Entertainment » Art » Theory and Criticism
Computers and Internet » Multimedia » Virtual Reality
Science and Mathematics » Biology » Zoology » General

Immersed in Technology: Art and Virtual Environments New Hardcover
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Product details 368 pages MIT Press - English 9780262133142 Reviews:
"Synopsis" by , The Banff Centre for the Arts has become synonymous with what's hot in the electronic arts, a place where professional artists produce new work and develop new skills. This book brings together eleven critical essays along with artists' projects to explore the many issues raised by the creation of virtual environments and to provide a glimpse into worlds that have been much discussed but rarely seen. 64 illustrations, 18 in color.
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