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OpenGL(R 1.4 Reference Manualby Dave Shreiner
Synopses & Reviews
The Official Reference Document to OpenGL, Version 1.4
OpenGL is a powerful software interface used to produce high-quality computer-generated images and interactive graphics applications by rendering 2D and 3D geometric objects, bitmaps, and color images.
Officially sanctioned by the OpenGL Architecture Review Board (ARB), The OpenGL® Reference Manual, Fourth Edition, is the comprehensive and definitive documentation of all core OpenGL functions. This fourth edition has been completely revised and updated for OpenGL Versions 1.3 and 1.4.
It features coverage of cube-mapped textures, multisampling, depth textures and shadowing, multitexturing, and register combiners. In addition, this book documents all OpenGL Utility Library functions (GLU 1.3) and the OpenGL extension to the X Window System (GLX 1.3).
A comprehensive reference section documents each set of related OpenGL commands. Each reference page contains:
This book also includes a conceptual overview of OpenGL, a summary of commands and routines, a chapter on defined constants and associated commands, and descriptions of the multitexturing and imaging subset ARB extensions. The OpenGL Technical Library provides tutorial and reference books for OpenGL.
The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Architecture Review Board (ARB), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. The OpenGL ARB is composed of leaders in the computer graphics industry: 3Dlabs, Apple, ATI, Dell, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Matrox, NVIDIA, SGI, and Sun Microsystems.
Book News Annotation:
Provides an overview of the commands and routines in the OpenGL utility library (GLU) and the OpenGL extensions to the X window system (GLX). Intended as a companion to the , the reference alphabetically lists 160 commands, identifying each command's parameters, the effects of the command, and what errors might result from using the command. The fourth edition is updated for OpenGL versions 1.3 and 1.4.
Annotation ©2004 Book News, Inc., Portland, OR (booknews.com)
Now in its fourth edition, this definitive documentation of all core OpenGL functions is completely revised and updated for OpenGL Versions 1.3 and 1.4. Featuring coverage of cube-mapped textures, multisampling, depth textures and shadowing, multitexturing, and register combiners, this book also documents all OpenGL Utility Library functions (GLU 1.3) and the OpenGL extension to the X Window System (GLX 1.3).
About the Author
Dave Shreiner, a leading OpenGL consultant, was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course, and has been developing computer graphics applications for more than two decades.
Table of Contents
CHAPTER 1. Introduction to OpenGL 1
CHAPTER 2. Overview of Commands and Routines 7
CHAPTER 3. Summary of Commands and Routines 31
CHAPTER 4. Defined Constants and Associated Commands 53
CHAPTER 5. OpenGL Reference Pages 93
CHAPTER 6. GLU Reference Pages 585
CHAPTER 7. GLX Reference Pages 689
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