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Other titles in the Training from the Source series:
Macromedia Flash MX 2004 ActionScript: Training from the Source (Training from the Source)by Derek Franklin
Synopses & Reviews
As any Flash developer worth his or her salt knows, you’re not tapping all of the program’s power unless you’re taking advantage of its scripting language. Not to worry: With Flash 8’s improved scripting language (which includes a visual interface!) and this project-based guide you don’t have to be a master programmer to do so. In these pages authors Jobe Makar and Danny Patterson, use hands-on lessons and simple, step-by-step instructions to translate real-life activities into scripts, in the process demonstrating that scripting is something you already instinctively know how to do. To that end, the authors have provided methodologies and techniques for building nearly 40 real-life Flash 8 ActionScript projects, including sample games, wireless applications, Web sites, and more—all of which will help you work faster and more efficiently. The companion CD contains all of the project files and images you’ll need to complete the book’s lessons.
Learn Actionscript 2.0 with this project-based, step-by-step course from the experts at Macromedia.
Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.
About the Author
Jobe Makar coauthor of Macromedia Flash MX 2004 ActionScript: Training from the Source, specializes in games and applications programming. Co-founder of Electrotank, Inc., as Senior Game Developer, he's also the author of Macromedia Flash MX 2004 Game Design Demystified by Macromedia Press. Danny Patterson is a Consultant specializing in Flash and Web technologies. He is a Partner/Author at Community MX and a Member of Team Macromedia Flash. He has also been published in the MX Developer's Journal. He is a Certified Advanced ColdFusion MX, Flash MX and Flash MX 2004 Developer. He has worked on web projects for many large companies including Microsoft, IBM, Starz, Dell, Adobe and Virgin. You can check out his weblog at DannyPatterson.com.
Table of Contents
1. Introducing Actionscript.
2. Using Event Handlers.
3. Understanding Target Paths.
4. Using Object Classes.
5. Using Functions.
6. Creating and Manipulating Data.
7. Creating Custom Classes.
8. Using Conditional Logic.
9. Automating Scripts with Loops.
10. Scripting UI Components.
11. Getting Data In and Out of Flash.
12. Using XML with Flash.
13. Validating Data.
14. Creating and Working with Text Fields.
15. Controlling Movie Clips Dynamically.
16. Time- and Frame-Based Dynamism.
17. Scripting for Sound.
18. Loading External Assets.
19. Testing and Debugging Projects.
20. Maximum-Strength SWFs.
21. Printing and Context Menus.
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