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OpenGL(R) Library

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OpenGL(R) Library Cover

 

Synopses & Reviews

Publisher Comments:

This boxed set includes
  • The best-selling OpenGL® Programming Guide, Sixth Edition, which fully covers the latest release of OpenGL, Version 2.1, plus a 16-page color insert. This is the definitive guide to graphics programming with OpenGL, the platform-independent standard for professional-quality 3D graphics.
  • The popular OpenGL® Shading Language, Second Edition, which addresses the more integrated nature of the shading language in OpenGL 2.0, with key coverage of special shading techniques, light and shadow shaders, and multipass shaders, plus a convenient Quick Reference Card to GLSL.
  • Plus: A bonus schematic poster of the OpenGL Machine for both the 1.X and 2.X versions of OpenGL

Book News Annotation:

Developed by Silicon Graphics, OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API (application programming interface) for writing applications that produce three-dimensional computer graphics. This two volume set contains the official guide to learning OpenGL programming utilizing versions 1.5 and 2.0, written by the OpenGL Architecture Review Board, and a guide to the use of the graphics shading language in OpenGL, put together by another member of the same board. Among other topics, the programming guide covers state management and drawing geometric objects; viewing; color; lighting; blending and polygon offset; display lists; drawing bitmaps, fonts, and images; texture mapping; using the framebuffer; tesselators and quadrics; evaluators; and selection and feedback. The shading texts reviews the basics of the guide and offers chapters on the shading languages built-in functions, shader development, stored and procedural texture shaders, lighting, shadows, surface characteristics, noise, animation, antialiasing procedural textures, non-photorealisitic shaders, shaders for imaging, and language comparison.
Annotation 2006 Book News, Inc., Portland, OR (booknews.com)

Book News Annotation:

Developed by Silicon Graphics, OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API (application programming interface) for writing applications that produce three-dimensional computer graphics. This two volume set contains the official guide to learning OpenGL programming utilizing versions 1.5 and 2.0, written by the OpenGL Architecture Review Board, and a guide to the use of the graphics shading language in OpenGL, put together by another member of the same board. Among other topics, the programming guide covers state management and drawing geometric objects; viewing; color; lighting; blending and polygon offset; display lists; drawing bitmaps, fonts, and images; texture mapping; using the framebuffer; tesselators and quadrics; evaluators; and selection and feedback. The shading texts reviews the basics of the guide and offers chapters on the shading languages built-in functions, shader development, stored and procedural texture shaders, lighting, shadows, surface characteristics, noise, animation, antialiasing procedural textures, non-photorealisitic shaders, shaders for imaging, and language comparison. Annotation ©2006 Book News, Inc., Portland, OR (booknews.com)

About the Author

Dave Shreiner, a computer graphics specialist at ARM, Inc., was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course, and has been developing computer graphics applications for more than two decades.

Randi Rost is an ISV Manager in the Software and Solutions Group at Intel. Randy serves on the OpenGL ARB, led the 3Dlabs team responsible for defining and implementing OpenGL 2.0, and is one of the first programmers to design and implement shaders using the OpenGL Shading Language.

Product Details

ISBN:
9780321470553
Author:
Shreiner, Dave
Publisher:
Addison-Wesley Professional
Author:
Rost, Randi
Author:
Rost, Randi J.
Author:
OpenGL Architecture Review Board
Author:
Opengl Architecture Review Board Et Al,
Author:
OpenGL Architecture Review Board et al.
Subject:
General
Subject:
Computer animation
Subject:
Digital Media - Video & Animation
Subject:
Graphics-Computer Animation
Copyright:
Edition Number:
3
Series:
OpenGL
Publication Date:
July 2006
Binding:
Hardcover
Grade Level:
Professional and scholarly
Language:
English
Pages:
1700
Dimensions:
9.44x7.22x4.01 in. 7.03 lbs.

Related Subjects

Computers and Internet » Graphics » Digital Media » Video and Animation
Computers and Internet » Graphics » General
Education » General

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