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Lab Manual for Java Software Solutions: Foundations of Program Design (Pearson Custom Computer Science)

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Lab Manual for Java Software Solutions: Foundations of Program Design (Pearson Custom Computer Science) Cover

 

Synopses & Reviews

Publisher Comments:

Java Software Solutions is the premier text for teaching beginning programmers how to design and implement high-quality software using Java. Instructors trust the book's focus on developing high-quality software using Java. Instructors trust the book's focus on developing problem-solving and design skills alongside solid programming techniques. Students appreciate its clear writing and wealth of realistic programming examples. The Sixth Edition introduces improvements that make this book an even more useful teaching and learning tool.

 

KEY FEATURES

  • A measured approach to objects teaches students first how to use objects and then how to write them.
  • Fully implemented examples demonstrate specific concepts — small, readily understandable examples are intertwined with larger, more realistic ones.
  • An optional Graphics Track covers graphics and GUIs at the end of each chapter, allowing for flexibility of coverage.
  • Extensive review and practice features include end-of-chapter questions, exercises, projects, and new end-of-section exercises.
  • NEW! Software Failure vignettes discuss real-world flaws in software design, encouraging students to adopt sound design practices from the beginning.
  • The text is completely compatible with Java 6.0.
  • NEW! Video Notes, presented by the author, explain topics visually in an easy-to-follow format, giving students the extra help they need to grasp important concepts. Each chapter has multiple Video Notes that walk students through examples and problem solutions. Conveniently accessible on www.aw.com/lewis or CD-ROM (available separately).

myCodeMate is a Web-based, textbook-specific homework tool and programming resource for an introduction to programming course. It provides a wide range of tools that students can use to help them learn programming concepts, prepare for tests, and earn better grades in the introductory programming course. Students can work on programming problems from this text or homework problems created by their professors and receive guided hints with page references and English explanations of compiler errors. Instructors can assign textbook-specific or self-created homeowrk problems, preset style attributes, view students' code and class compiler error logs, and track homework completion. A complimentary subscription is offered when an access code is ordered packaged with a new copy of this text. Subscriptions may also be purchased online. For more information visit www.mycodemate.com.

 

Synopsis:

As the worldwide best seller for introductory programming using the Java programming language, Java Software Solutionsis the premiere model of text that teaches a foundation of programming techniques to foster well-designed object-oriented software. Introduction; Data and Expressions; Using Classes and Objects; Writing Classes; Conditionals and Loops; Object-Oriented Design; Arrays; Inheritance; Polymorphism; Exceptions; Recursion; Collections. For all readers interested in CS1 in Java.

About the Author

John Lewis is the co-author of several Java programming language textbooks: Java Software Solutions, #LINK<Java Software Structures>#,Java Foundations, and Programming with Alice and Java. He received his BS, MS, and PhD degrees from Virginia Tech.

Table of Contents

Chapter 1. Introduction

Computer Processing

Hardware Components

Networks

The Java Programming Language

Program Development

Object-Oriented Programming

Chapter 2. Data and Expressions

Character Strings

Variables and Assignments

Primitive Data Types

Expressions

Data Conversion

Interactive Programs

Graphics

Applets

Drawing Shapes

Chapter 3. Using Classes and Objects

Creating Objects

The String Class

The Random Class

The Math Class

Formatting Output

Enumerated Types

Wrapper Classes

Components and Containers

Nested Panels

Images

Chapter 4. Writing Classes

Classes and Objects Revisited

Anatomy of a Class

Encapsulation

Anatomy of a Method

Constructors Revisited

Graphical Objects

Graphical User Interfaces

Buttons

Text Fields

Chapter 5. Conditionals and Loops

Boolean Expressions

The if Statement

Comparing Data

The switch Statement

The while Statement

Iterators

The do Statement

The for Statement

Drawing with Loops and Conditionals

Determining Event Sources

Dialog Boxes

More Button Components

Chapter 6. Object-Oriented Design

Software Development Activities

Identifying Classes and Objects

Static Class Members

Class Relationships

Interfaces

Enumerated Types Revisited

Method Design

Method Overloading

Testing

GUI Design

Layout Managers

Borders

Containment Hierarchies

Chapter 7. Arrays

Array Elements

Declaring and Using Arrays

Arrays of Objects

Command-Line Arguments

Variable Length Parameter Lists

Two-Dimensional Arrays

The ArrayList Class

Polygons and Polylines

Mouse Events

Key Events

Chapter 8. Inheritance

Creating Subclasses

Overriding Methods

Class Hierarchies

Visibility

Designing for Inheritance

The Component Class Hierarchy

Extending Adaptor Classes

The Timer Class

Chapter 9. Polymorphism

Late Binding

Polymorphism via Inheritance

Polymorphism via Interfaces

Sorting

Searching

Designing for Polymorphism

Event Processing

File Choosers

Color Choosers

Sliders

Chapter 10. Exceptions

Exception Handling

Uncaught Exceptions

The try-catch Statement

Exception Propagation

The Exception Class Hierarchy

I/O Exceptions

Tool Tips and Mneumonics

Combo Boxes

Scroll Panes

Split Panes

Chapter 11. Recursion

Recursive Thinking

Recursive Programming

Using Recursion

Recursion in Graphics

Chapter 12. Collections

Collections and Data Structures

Dynamic Representations

Linear Data Structures

Non-Linear Data Structures

The Java Collections API

Appendices

Appendix A Glossary

Appendix B Number Systems

Appendix C The Unicode Character Set

Appendix D Java Operators

Appendix E Java Modifiers

Appendix F Java Coding Guidelines

Appendix G Java Applets

Appendix H Regular Expressions

Appendix I JavaDoc Documentation Generator

Appendix J The PaintBox Project

Appendix K GUI Events

Appendix L Java Syntax

Appendix M The Java Class Library

Index

Product Details

ISBN:
9780321532114
Author:
Lewis, John
Publisher:
Addison Wesley Longman
Author:
Loftus, William
Subject:
Programming Languages - Java
Subject:
Computer Languages-Java
Copyright:
Edition Description:
Trade paper
Publication Date:
20080226
Binding:
TRADE PAPER
Grade Level:
College/higher education:
Language:
English
Pages:
288
Dimensions:
9.1 x 7.41 x 1.29 in 1266 gr

Related Subjects

Computers and Internet » Computer Languages » Java

Lab Manual for Java Software Solutions: Foundations of Program Design (Pearson Custom Computer Science) New Trade Paper
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Product details 288 pages Addison Wesley Longman - English 9780321532114 Reviews:
"Synopsis" by ,
As the worldwide best seller for introductory programming using the Java programming language, Java Software Solutionsis the premiere model of text that teaches a foundation of programming techniques to foster well-designed object-oriented software. Introduction; Data and Expressions; Using Classes and Objects; Writing Classes; Conditionals and Loops; Object-Oriented Design; Arrays; Inheritance; Polymorphism; Exceptions; Recursion; Collections. For all readers interested in CS1 in Java.
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